I always get the same result when I use the "Random" node or "Check Chance" node or other similar node in "Battle Settings"_"Custom Events" and "Combatants"_"Custom Events", This situation did not happen in other game events .
That's strange ... both ultimately use Unity's Random.Range functionality to get a random number, unless you're using ORK's Unity Wrapper functionality (in Game > Game Settings) to use a custom random number generator.
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