Currently, I have a button in the main battle menu that calls the function ORK.Game.ActiveGroup.Leader.Battle.BattleMenu.Show(); when clicked to open an ability menu. One of the ability is "Consumables", which when selected will open up an Item menu where the player can choose a consumable to use. This was all setup using the ORK Framework interface.
Is there a way to setup a button that will directly open up the Item menu?
ORK.Game.ActiveGroup.Leader.Battle.BattleMenu.ShowOther(index);
index is the ID/index of the battle menu you want to show.
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ORK.Game.ActiveGroup.Leader.Battle.BattleMenu.ChoiceSelected(index, ORK.Game.ActiveGroup.Leader.Battle.BattleMenu.Box);
index would be the index of the item choice - in the battle menu's setup, the different menu items are titled Option 0, Option 1, etc., so it's just the number that's stated there.
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