edited November 2020 in ORK Support
I get the following errors when calling the load menu (and when loading a save). I'm not sure how debug the parsing.

It used to work and started throwing this when I changed the name of my project. I tried changing it back but no luck. Could be unrelated though.


```
Error while parsing XML data: at ORKFramework.XML.XMLParser.DoParse () [0x001fd] in :0
UnityEngine.Debug:LogError(Object)
ORKFramework.XML.XMLParser:DoParse()
ORKFramework.XML.XMLParser:DoParse()
ORKFramework.XML.XMLParser:DoParse()
ORKFramework.XML.XMLParser:DoParse()
ORKFramework.XML.XMLParser:DoParse()
ORKFramework.XML.XMLParser:Parse()
ORKFramework.SaveGameHandler:LoadFile(Int32) (at Assets/ORK Framework/Source/Handler/SaveGameHandler.cs:751)
ORKFramework.SaveGameHandler:CreateFileInfo(Int32) (at Assets/ORK Framework/Source/Handler/SaveGameHandler.cs:525)
ORKFramework.SaveGameHandler:CreateInfos() (at Assets/ORK Framework/Source/Handler/SaveGameHandler.cs:508)
ORKFramework.Behaviours.SavePoint:StartEvent(GameObject) (at Assets/ORK Framework/Source/Behaviours/Events/SavePoint.cs:45)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2020.1.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:376)

````
-----------------------------------------------------------


Error while parsing XML data: at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in :0
at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in :0
at System.Int32.Parse (System.String s) [0x00007] in :0
at ORKFramework.XML.XMLParser.DoParse () [0x00160] in :0
UnityEngine.Debug:LogError(Object)
ORKFramework.XML.XMLParser:DoParse()
ORKFramework.XML.XMLParser:DoParse()
ORKFramework.XML.XMLParser:DoParse()
ORKFramework.XML.XMLParser:DoParse()
ORKFramework.XML.XMLParser:DoParse()
ORKFramework.XML.XMLParser:Parse()
ORKFramework.SaveGameHandler:LoadFile(Int32) (at Assets/ORK Framework/Source/Handler/SaveGameHandler.cs:751)
ORKFramework.SaveGameHandler:CreateFileInfo(Int32) (at Assets/ORK Framework/Source/Handler/SaveGameHandler.cs:525)
ORKFramework.SaveGameHandler:CreateInfos() (at Assets/ORK Framework/Source/Handler/SaveGameHandler.cs:508)
ORKFramework.Behaviours.SavePoint:StartEvent(GameObject) (at Assets/ORK Framework/Source/Behaviours/Events/SavePoint.cs:45)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2020.1.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:376)

Post edited by foxx on
  • Changing the project name (or developer name) in Unity can impact the save file location when using File Persistent Data Path to save your save games. In that case, the location is consisting of your developer and project name (i.e. Application.persistentDataPath).

    Try deleting the save files and saving new ones.
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