Formerly a personal project known as Dead Gear, RFI is an in-progress 2D action-RPG-platformer that makes considerable usage of ORK (and Makinom!). I've quit my job as a professional game designer to focus full-time on the project, and by our estimate, we'll be releasing by Q4 2019.
Awesome! The first game to be showcase in the Forum. It would be great if you could also show some videos of gameplay too, because from the pictures, it looks fantastic.
Looks great - I'd also love to see some gameplay videos!
I'll try to implement the always real time option as soon as possible to make your life easier :D
Post edited by gamingislove on
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
EDIT: @Kirb - how much of the ORK2 framework have you utilized in Dead Gear vs. custom code? I was looking at the screenshots on your blog and seeing the game menu and inventory screens made me wonder if you were using ORK2 or custom for those.
All of the platforming controls, 2D framework, tiles etc is custom; the menus are all ORK2! (And some clever use of GuiSkins and art placement to aid it.) They are fully functioning too. Items are represented by their Icon, no text.
Quick little video of just the opening title screen, since I was working on it a bit today. Music and everything is still pretty WIP though, obviously! :P
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I'll try to implement the always real time option as soon as possible to make your life easier :D
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
EDIT: @Kirb - how much of the ORK2 framework have you utilized in Dead Gear vs. custom code? I was looking at the screenshots on your blog and seeing the game menu and inventory screens made me wonder if you were using ORK2 or custom for those.
blindmonkeygames.com/index.html
@GiL
That would be excellent! :D
@keyboardcowboy
All of the platforming controls, 2D framework, tiles etc is custom; the menus are all ORK2! (And some clever use of GuiSkins and art placement to aid it.) They are fully functioning too. Items are represented by their Icon, no text.
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Quick little video of just the opening title screen, since I was working on it a bit today. Music and everything is still pretty WIP though, obviously! :P
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
http://www.frogames.net
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!