In my game, I use Scene objects to change the cursor when it hovers over an NPC, so we know we can click and talk to him/her. It works well on NPCs that are not combatants, but it seems that when an NPC has a Combatant Component as well as a Scene Object component, it doesn't work. I tested it at runtime and the cursor started to change as soon as I deleted the Combatant Component.
Is this expected behavior? If yes, why? Is there a workaround? I figure I could code a component on my own, but I prefer to use standard ORK components when possible...
Thanks,
Yan
Might be that that's blocking/interfering with it - I'll check it out.
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It might be that stuff like target selection or range cursors overrule the scene object's cursors in that case.
I'll investigate.
Edit: Yep, will be fixed in the next update :)
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I also saw that, while the bug with the null ref on Combatant Spawners when we stop the game with the ORK editor opened is solved, we still have the same problem when we have Add Combatant components.
Do you think it's related?
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