Yes you can, you simply have to have your custom node script within your Unity project and the nodes are available. This works for all nodes, i.e. event, formula, battle AI and same in Makinom.
For an implementation, it's probably best to just copy a node from the source code that's similar to what you want to do and adjust it to your needs (and don't forget to rename it).
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For an implementation, it's probably best to just copy a node from the source code that's similar to what you want to do and adjust it to your needs (and don't forget to rename it).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!