I started my project using Mecanim animation system. But I can see, that ORK is much more suited to Legacy system, so I decided to switch to Legacy while I'm not too far in development. To be fair, I've no experience using Legacy, but it seemed pretty straightforward - I switched all my animations to Legacy and my character model rigs to Legacy too. I remade ORK setup according to tutorial and nothing works - my characters still moves only in T pose. I then downloaded Ybot from mixamo, which is Mecanim rigged too. Switched it to legacy, used same animations - and it works perfectly. Ybot and my characters setup is identical, everything is the same, but my characters floats only in T pose, while Ybot is animated. Anybody knows why is that? Or some models simply can not be converted to legacy?
Also, by my models I mean models that I bought, not modeled myself.
Animation Converter
But I will try to look more into Animation converter.
I have only one question for @gamingislove though - will setup like that work in later stages? Or it can conflict with something, that Ork does, because actual model is a child in the prefab and every Ork component is added on empty object instead?
E.g. if you only move a child object around, it's best to to use that child object as the combatant object, otherwise a remembered position will be wrong (since the root stays where it is).
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