In my game, some life-skills can also be upgraded.And, the upgrade of life-skill does not depend on the player's level experience.
My design is like this:
When go fishing, get fishing experience,
mining to gain mining experience;
alchemy to gain alchemy experience, etc.
In ork, where can I set the experience value entries of these skills? And when I get the relevant life-skill experience, if I limit the levelup experience, how can I automatically levelup and trigger the event to show the levelup UI effect?
Set the ability's Level Up Type to Auto and select the experience status value you want to use.
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I'm trying to find a way to resolve this problem without making another 30 or so status values.
If all of them are separate activities that grant separate experience, you'll need separate experience status values for them.
Generally, the Auto level up type will automatically increase the ability's exp when the combatant receives the selected exp. Spend, as the name implies, levels up when spending exp on it via menu screens.
An alternative to using separate exp status values would be using ability variables, where each time you do your fishing, mining, etc., you increase a variable on the ability and learn a new level when reaching a certain value (i.e. all handled via events).
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