I think I found a bug. Or maybe I did something wrong.
When I follow your tutorial and use Turn Based Battles (I am about tutorial 24 or so) the camera position is OK. I have a nice Bird view from the top. Players are good in place in the Arena. Battle starts ok.
But when I build en run the tutorial and come to the battle, my terrain is gone, I see the players somewhat from the bottum up. I see the skybox but the players are seen as through a kind of wide lens. Not all players are insight. So it looks like the camera position has changed a lot, or the event was not started correct in the published game. However the battle start normally.
Is this a bug or did I something wrong. It seems a bug to me because when I test play within Unity every is fine. It’s only faulty after building.
@starmies4 As discussed via email: The solution is to use slightly longer wait steps, because the 2nd camera position changed wasn't used (or didn't have enough time to perform). Definitely something I have to keep an eye on :)
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Item/Money prefab drops spawned by defeating combatants in real-time battles don't seem to be spawning exactly on the combatant, but slightly off by 1 on the Z axis.
Example: I have an enemy combatant at X:0, Y:0, Z:19.9; When the enemy is killed, a piece of money spawns at X:0, Y:0, Z:20.9 (Which in my case, is behind the background layer!)
Is this a bug, or did I miss a way to specify where these items will be dropped?
@Kirb Check your Drop Item Settings in Inventory > Inventory Settings. By default they have a random offset of 1 on each axis.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Description boxes for Menu Button Lists are no longer working for me. The description box is in the menu, it just doesn't seem to be showing up; but in my inventory boxes the description box appears to be working fine (They both use the same exact GUI Box). Not sure how long this has been happening, but I haven't made any changes to the menu for quite a long time.
Will look into it - but keep in mind that the description box only displays stuff that actually exists ... so, if you don't have a description somewhere, there's nothing to display :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
@Kirb Found it, fixed it - will be in the official release :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you use scene changers too many times in succession, too fast; the player's character controller stays disabled upon loading the new scene.
I ran into this issue with doors that are in the background; the scene changers are set to Key Press and you have to tap the Up arrowkey to enter the door. Press Up over and over, and this bug occurs!
Yup, I see the problem - the scene change is started multiple times. Will be fixed in the official release!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
'Current' display for Combined Values appears to be bugged out at the moment; this is a relatively new bug too, I think; as it was working a few updates ago.
Yup, it's a bug coming from the new Count to Value stuff in status values - will be fixed in the official release ;)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Loading up unity after closing it with the ORK framework window up; will result with a scary empty, un-movable, unclosable ORK window.
Found these in the console:
NullReferenceException: Object reference not set to an instance of an object ORKFramework.DataHolder.GetLoadData () ORKFramework.Editor.BackupInformation..ctor (.ORKProjectAsset project) ORKFramework.Editor.BackupsTab.GetBackupList () ORKFramework.Editor.BackupsTab.CheckBackups () ORKFramework.Editor.BackupsTab..ctor () ORKFramework.Editor.EditorSection..ctor () ORKFramework.Editor.ORKEditorWindow..ctor () UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
NullReferenceException: Object reference not set to an instance of an object ORKFramework.Editor.ORKEditorWindow.LoadLastSections () ORKFramework.Editor.ORKEditorWindow.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
The only workaround is to go to Window > ORK Framework and then when the login screen shows up, to close the window.
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
When I follow your tutorial and use Turn Based Battles (I am about tutorial 24 or so) the camera position is OK. I have a nice Bird view from the top. Players are good in place in the Arena. Battle starts ok.
But when I build en run the tutorial and come to the battle, my terrain is gone, I see the players somewhat from the bottum up. I see the skybox but the players are seen as through a kind of wide lens. Not all players are insight. So it looks like the camera position has changed a lot, or the event was not started correct in the published game. However the battle start normally.
Is this a bug or did I something wrong. It seems a bug to me because when I test play within Unity every is fine. It’s only faulty after building.
As discussed via email: The solution is to use slightly longer wait steps, because the 2nd camera position changed wasn't used (or didn't have enough time to perform).
Definitely something I have to keep an eye on :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Item/Money prefab drops spawned by defeating combatants in real-time battles don't seem to be spawning exactly on the combatant, but slightly off by 1 on the Z axis.
Example: I have an enemy combatant at X:0, Y:0, Z:19.9; When the enemy is killed, a piece of money spawns at X:0, Y:0, Z:20.9 (Which in my case, is behind the background layer!)
Is this a bug, or did I miss a way to specify where these items will be dropped?
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Check your Drop Item Settings in Inventory > Inventory Settings.
By default they have a random offset of 1 on each axis.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Not sure if this is a bug or a new setting that got tweaked in an update or not.
http://i.imgur.com/2IeSpHl.jpg
Description boxes for Menu Button Lists are no longer working for me. The description box is in the menu, it just doesn't seem to be showing up; but in my inventory boxes the description box appears to be working fine (They both use the same exact GUI Box). Not sure how long this has been happening, but I haven't made any changes to the menu for quite a long time.
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Found it, fixed it - will be in the official release :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Ran into another strange bug:
If you use scene changers too many times in succession, too fast; the player's character controller stays disabled upon loading the new scene.
I ran into this issue with doors that are in the background; the scene changers are set to Key Press and you have to tap the Up arrowkey to enter the door. Press Up over and over, and this bug occurs!
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Will be fixed in the official release!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Ran into another bug:
'Current' display for Combined Values appears to be bugged out at the moment; this is a relatively new bug too, I think; as it was working a few updates ago.
http://i.imgur.com/kxccEtj.jpg The Bug
http://2.bp.blogspot.com/-OQTTMSpnQ-Y/UoxR_h_TYYI/AAAAAAAACzY/ZcWX0hK4lmM/s1600/Unity+2013-11-19+21-54-43-0723.jpg The same setup working fine a month ago.
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Here's a editor-related bug for you!:
Loading up unity after closing it with the ORK framework window up; will result with a scary empty, un-movable, unclosable ORK window.
Found these in the console: The only workaround is to go to Window > ORK Framework and then when the login screen shows up, to close the window.
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames