It's not that pretty - displaying a bunch of buttons matching the searched words - but you'll be able to quickly find what you're searching.
Edit: and there's the new Game Variable Fork step - similar to the Check Game Variable step, but it'll check a single game variable for multiple conditions, the next step depends on which condition is valid. So, it's somewhat of a combination of choice and variable check :D
Post edited by gamingislove on
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Trying to wrap my head around the Game Variable Fork; it essentially saves you having to create a bunch of consecutive Check Game Variable checks, if I'm understanding it correctly?
@Kirb Exactly - you'll be able to check one variable for multiple values and execute the next step based on which value it has.
@Shadow_Fire That's right, should be doable now :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Status Fork Step Like the Game Variable Fork step, this step allows checking a combatant for multiple status requirements and execute the next step based on which requirement is valid.
Check Component Enabled Step Well, checks if a component is enabled :)
Check Fields Step Checks the value of fields of any component.
Check Function Step Checks the return value of a function of any component.
The new check field/function steps allow implementing basically any custom stuff into the event logic :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
@Kirb Good idea, I'll do that :D I guess checking a selected equipment part for different equipment?
Currently working on Image Steps - displaying, fading and moving images on the screen, NOT using GUI boxes :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Also, oh snap at the Image Steps! That could have a lot of uses. Does that mean that, potentially, I could add animated images in menus as well, for eyecandy purposes?
@Kirb Not really, still only static images - had no time to look into the 2D stuff yet :) Also, the image steps are currently only available in events.
@Griffin Well, using static images, yes :D Nothing animated yet - but that's a thing I'd like to implement soon.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
It's not that pretty - displaying a bunch of buttons matching the searched words - but you'll be able to quickly find what you're searching.
Edit: and there's the new Game Variable Fork step - similar to the Check Game Variable step, but it'll check a single game variable for multiple conditions, the next step depends on which condition is valid. So, it's somewhat of a combination of choice and variable check :D
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Trying to wrap my head around the Game Variable Fork; it essentially saves you having to create a bunch of consecutive Check Game Variable checks, if I'm understanding it correctly?
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Exactly - you'll be able to check one variable for multiple values and execute the next step based on which value it has.
@Shadow_Fire
That's right, should be doable now :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Like the Game Variable Fork step, this step allows checking a combatant for multiple status requirements and execute the next step based on which requirement is valid.
Well, checks if a component is enabled :)
Checks the value of fields of any component.
Checks the return value of a function of any component.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Good idea, I'll do that :D
I guess checking a selected equipment part for different equipment?
Currently working on Image Steps - displaying, fading and moving images on the screen, NOT using GUI boxes :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Also, oh snap at the Image Steps! That could have a lot of uses. Does that mean that, potentially, I could add animated images in menus as well, for eyecandy purposes?
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Not really, still only static images - had no time to look into the 2D stuff yet :)
Also, the image steps are currently only available in events.
@Griffin
Well, using static images, yes :D
Nothing animated yet - but that's a thing I'd like to implement soon.
Edit: And here it is!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Ah, that's no problem. They should be handy regardless. :D
One hell of an update; thanks for the great work, GiL!
Edit: Dang, the node editor is looking pretty sexy now!
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames