gamingislove

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gamingislove
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  • Behave kids :) @imgumby As stated, send me your order/invoice number to contact@orkframework.com and I'll check it out. If you've only purchased recently I'll be happy to refund you, but if you've had ORK for some time I don't see a reason to do s…
  • You can find more information on how the battle AI works in this how-to. There's also some example setups as part of the game tutorial series. Generally, if an Action isn't used (e.g. due to not knowing the ability or having enough MP), the battle …
  • As stated in the first post, this update falls under ORK's new update policy. If you've purchased within the last 12 months, you can send me an email with your invoice/order number to contact@orkframework.com to get access to updates.
  • Mecanim animations only have wait times if you've defined them in ORK's animation setup. So just enabling wait in the node will not actually wait until the animation is done. I'd love to make this as easy as using legacy animations, but there's sti…
  • Are you using ORK's cursor settings?
  • 1) Status development upgrades currently don't show previews. 2) Ok, I'll look into it - sounds more like a bug.
  • Hm, that's really strange, never had or heard of this error ... Check your project's time scale in Edit > Project Settings > Time in the Unity menu. It should be set to 1 - if it's 0 it means that time isn't progressing (e.g. screen not fadin…
  • Hm, tested this and worked fine here. The enemy only attacked the combatant with the object variable - in case the enemy wasn't able to use the ability, it did nothing (as set up). I can further look into this if you post screenshots of your settin…
  • You can also do the complete mechanic in Makinom :)
  • Sorry, didn't really come to testing this out yet, hopefully this week :)
  • I can't see your images, so it's mostly guessing for now. 1) How's your upgrade system set up? E.g. are you using a custom system with game events or custom code or the built-in status development with a status value upgrade screen? 2) Are the emp…
  • Check Base/Control > Animations if you've enabled one of the Auto Rotation Parameters in the Mecanim Settings of one of your animations. You probably have one enabled without defining the name of the parameter (or the name of a parameter that isn…
  • Yep, as you already found out, this is due to ORK's update policy changes. It'll probably take some time until Unity finished reviewing the new update to make the upgrade path from the previous asset to the new one available and allow you to downloa…
  • @Kirb You don't need your order number to get the update from Patreon - you just need a valid license to be allowed to use it legally :) @Maztah Thanks, I'm looking forward to all that wonderful profit share :D
  • That's currently not possible. Level up events are performed when they occur without minding if others are already used.
  • But if you only have 1 combatant, there's only one target for the enemy to attack anyway?
  • Using the prefab for the combatant and as the player in your camera script will not work. They're not the same instance in the running game. You'll need to write a script that assigns ORK's spawned player to the camera script.
  • I think you're moving back to base without looking back at the enemy - try enabling Reset Look Angles in the last battle event of the attack (Event Settings node).
  • @bencinStudios I guess we've already solved that via email for now. For others having this issue, please contact me (contact@orkframework.com) with your order/invoice number to get the update for now. Seems like it'll take some time until Unity fi…
  • @Don No, ORK 2.18.0 is part of the new update policy, so there's only a free update for those who purchased within the last 12 months. You should have received an email regarding the new udpate policy, though. So, yeah, you'll have to use one of th…