57) No, since there is no targeting system like this in ORK. You'd have to do this via custom scripting.
58) What would this do other than the Add Loot node?
As for the item boxes - are you changing the box ID of all item boxes to the same I…
If there is a status preview, you can either take the overall preview values from:
Or the calculated preview from each individual combatant:
If you want to show a preview, you can do this by setting …
The default ok/cancel buttons are set up in Menus > Menu Settings in the Default GUI Box Settings. Each GUI box can override the default settings in its Override Default Settings.
Choices use all available width in the GUI box, which is defined …
Using this will get you the file info text of the save file for index:
GUIContent content = ORK.SaveGame.GetFileInfo(index);
Auto save slots are index -2 and below, you can calculate the correct index like this:
int autoSaveIndex = SaveGameHandler.A…
Will be fixed in the next update.
For now, make sure that your Unity project's resolution is set to match ORK's default screen size. This is set up in Edit > Project Settings > Player in the Unity menu.
Yes, that's possible by doing this in the death battle events of the combatants.
E.g. set up a battle event that:
- checks if the user is player controlled (e.g. Check User node)
- search for all alive player combatants (Search Combatants node - st…
Each GUI box can override the default GUI box settings, you can find them in the Override Default Settings at the bottom of the GUI box settings.
You can't have a GUI box look different when using it in a menu screen or a battle menu, though. The on…
No, you'd actually need 2 nodes - the Vector3 Magnitude node only gets you this part here:
You have to check the value afterwards, e.g. using a Check Value node.
In the Vector3 Magnitude node, you'd first set up…
I'd highly recommend to first learn the basics of Unity with some of their tutorials before starting learning ORK (i.e. going through the game tutorials). Afterwards, try to get a small prototype project running, where you can try out your game mech…