MadMaxx

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MadMaxx
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  • Hm, a potential issue could be having both Makinom and ORK save the player position. Since you're saving via ORK, I'd recommend disabling Player Position in Makinom's save game setttings. Thanks for your help really, so I tried the soultion you sug…
  • Check if Makinom is set up to save variables (Menus > Save Game Menu). Yes it is , I had already checked (it also seems to me that this parameter is by default). https://pasteboard.co/JAEgmhh.jpg Also, since you're saving and loading via ORK, yo…
  • I'm not sure I understood what you want to do but you can try the following solution: 1) On game event setting of a combatant, create and set a new Event on Spawn event ( depending on whether the fighter is the player, an ally or an enemy ) : h…
  • Hello BapSlambino, Maybe this can help you ( from Bug Reports thread , but in fact its not a bug xD ) : I see, I thought the check was looking for who had in the group, the status applied. But then exactly, how do we find out if a single member …
  • I've recently worked on a custom project similar to 'Slay the Spire' and used items as cards, global selected data lists (for the deck, cards on hand and abandon/discard piles) and a custom UI for all the handling you'd expect in a card-based battle…
  • thank you for your reply and sorry for my error (do you want me to delete the message from the "bug" topic? (Sio , I see, I thought the check was looking for who had in the group, the status applied. But then exactly, how do we find out if a singl…
  • Hello Everyone, I have made good progress in setting up my combat system, thanks to the advice you have given me. For information, I have made the following system: I start the game with 10 Ability and during a fight, 4 Ability per turn are randoml…
  • Good morning all, I think I identified a bug when using NODE: CHECK STATUS. Indeed, if I apply an effect to the whole enemy group and I run a CHECK STATUS through an ability (BATTLE EVENT) the results are not consistent. if I only check my "TARGET"…
  • Thank-you for your prompt response. Very well, I understand my mistake. Thanks to you I understand that in reality, I created a loop where the skills are learned, then forgotten, then learned then forget again and therefore can no longer be "called…
  • I kept looking for a solution and encountered new problems. I just multiply the number of "selected data" + "learn ability from select data" NODES and now the things are even stranger. As you can see on the images below, in the 1st round, I have 4 a…

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