Thank you for this wise advice. I mainly use Gpt for unity meme related aspects. I will try to make do with the elements you gave. Small other question, is it possible to modify/consult elements (variables, functions, etc.) of scriptable objects fro…
Hello,
@Gil
The battle animation's conditions only check the user, not the target(s).
You can do this within the battle animation's schematic, e.g. add a Check Status nod there and not do anything in case it fails.
Very good, I understand better n…
Good morning,
I feel like I've encountered a Bug.
When I choose a condition to trigger a battle animation of an item, it does not seem to be taken into account.
Let me explain :
On the Item , battle animations should only be triggered if the sele…
@GIL ah damn I suspected that it was too easy. I tell myself that in reality if it had been feasible you would have implemented it a long time ago... too bad but thank you.
@Acissathar yes I use the different systems that you describe (item, abilit…
Good morning ! I confirm that the problems encountered (explain in the previous post) seem to have disappeared since the update ( Ork 3.16 ).
thank you for that and I will continue to observe this and possibly come and provide feedback here. see yo…
Good morning,
Same on my side, I've encountered a lot of problems since I switched to Unity 2022 (it's perhaps a link with the latest Ork 3 updates)
Initially (unity 2019 and previous version of ork 3 I don't remember which one) I had deactivate…
I simply had to use the "use cost" function of my object and not "user change" to be able to automatically limit the use of an object to its amount of MP used (regardless of the way in which the consumption of "MP", e.g by a formula, a variable etc.…
Hello everyone,
Other subject, Small question, I'm stuck on the use of local variable/formula (object).
To put it simply, my objects use a local variable to determine their cost in "MP".
When I use this variable in a formula and try to display it…
Great, it worked perfectly.
It's amazing, there is almost always an option for us to simplify our lives with ORK, it seems that everything is designed for dev-noobs like me xD.
Thanks again !
Thank you for your answer, unfortunately it didn't change anything.
To put it simply, I use a formula to calculate the damage applied by an object.
So I would like to show this damage on a shortcut slot.
It works when I use < - targetchanges ->…
I allow myself to go up this subject even if my question relates to ORK, in order not to create an infinity of topic.
Is it possible/considerable to use save/load in the cloud.
Do you think this is complex to set up (has anyone ever succeeded with …
Variable Transfer node can be used to transfer all variables from one source to another, and the regular Change Variables node for individual variables.
As for your system - if you're mainly using selected data, the Select Item node can also create…
Hello Gil,
I need advice to set up the global inventory management system in my project.
I hesitate in several ways to do it and I would like your opinion on the most coherent and optimal from a performance point of view.
To put it simply, in my …
I don't think this is currently possible.
You can display selected data via a Selected Data Choice node, which lists stuff in selected data and lets the player select one (choice dialogue).
However, HUDs, menus or battle menus don't have functional…
Alright, thanks, I'll try to find a way around this.
I think the selected data "show" feature could really be useful in many circumstances.
I almost succeeded in creating this function by disabling certain function on the button used by the ui box…
hi,
For information, I take this opportunity to ask a new question concerning the display of personalized data, through the menu.
I understood the use of elements through the HUD , UI box and menu option ( and battle menu ) available in ORK.
Howe…
"Hmm ... how close is the camera to a combatant for this to happen?
The equipment viewer only hides the equipment if it's Display Conditions are not valid."
Thank you for your advice, the problem does not come from "Ork"
I found a solution without …