Gil knows what I wish for, and he's been a great genie so far!
Real-time targeting would be a great addition to ORK as well; with options like Z-targeting or something more loose like in Kingdom Hearts.
I'll look into adding a new step for selecting something from the inventory in one of the next updates :)
Sorry for necroing such a dusty old thread, but I failed to remember if this has ever been implemented into ORK. Calling a menu during dialogu…
Easy peasy lemon squeezy!
When creating your Status Effect in the ORK Framework, you have the option of adding an "Own Animation", so it overrides your idle animation when the status effect is applied on the combatant.