Aratron

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Aratron
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  • I would very strongly advice against using Chat GPT for automated NPC response. Yes, it is very powerful tool for generating dialogues. But you MUST check every one of them. Because if you will not, it could give the player false information. For ex…
  • @gamingislove , oh, perfect. I did not set animation lenght, so that's why item disappeared instantly. Now it works as I wanted(I wrote time, that is shorter, than animation itself, so now item disapears in the middle of animation, when the hand is …
  • @gamingislove I have one more problem with Inventory containers - I want to use different shortcuts for different containers(small slots for small items and bigger shortcut slots for bigger items). To achieve that I need to use different shortcut ke…
  • @gamingislove , so there is no way to delay destroying the item prefab to synchronise it with animation?
  • @gamingislove , I was on holiday, so just now was able to try it and yeah, it was a Background layers which blocked mouse input. Now everything works, just one thing - when I try dragging an empty inventory slot or dragging any slot when a context m…
  • @gamingislove , yes, thank you very much for it. I followed it and got pretty much everything working. But one thing I can't figure out - in my inventory everything works only with keyboard buttons. If I try to do anything with a mouse that doesn't …
  • So I managed to make some progress - at least now inventory is displayed properly(my mistake was I tried to use UI Box prefab which does not work with inventory). But it I can only control inventory with keyboard buttons, mouse does not do anything …
  • @gamingislove , I got stuck with displaying inventory slots :/ When I open my inventory in game I only see main inventory box displayed, but no small boxes for individual items(I was trying to display it as a grid). I think my prefabs are wrong? May…
  • Oh ok. You've hidden it very well :D I've searched every possible way in status section of ORK and didn't even thought of looking into Combatants section for that.
  • @gamingislove , yeah it was that - with two targets it selects first and with second click performs actions. Thanks. About Highlights - UMA use URP Lit shader which supports changing color. And maybe it would be possible to make Highlight option tha…
  • @gamingislove , I have similar problem, so will not make another topic and will ask there: I have problem with Accept only selected - it always performs action after first click. No target highlight or anything. Also target highlight doesn't work to…
  • Oh and while on the topic I would like to ask one thing: I want to do turn based with action points(kinda like first fallouts etc) where you can do several actions in turn if you have enough action points. So is there a possibility to reuse last sel…
  • @gamingislove , well issue was not the prefabs pivot(it was on it's feet). But when you hinted, that it is not an animation issue I started looking into my schematic and in my change position node Apply gravity under the Move was ticked. Turning it …
  • Ok, so adding capsule collider wit is trigger enabled solved it. Why I didn't think of that before is beyond me :D
  • My controller uses Navmesh agent to move. I have rigidbody on my character with is Kinematic enabled. So it should work? If not, is there some workarounds about that? How does None start type work? Maybe there is a way to trigger it via code or som…
  • Oh yeah, after I reordered status values, that my Base Max HP is after all statuses, that are used in it's formula, everything works. Thanks.
  • I'm not sure if it is a bug, or something in my project, but after updating ORK, I noticed very strange behavior with Stats with consumables(etc Max HP). In my project Max HP status value is a formula, which is a sum of two other status values - Bas…
  • @gamingislove @Monkey_A_C that what I tried, but it shows me Nothing to import. All assets are already in your project, but in Macinom About section it still shows Beta 18 Edit: Ok, t seems I just needed to restart Unity and now it shows latest B…
  • I know it is somewhere in this forum, but I can't find it :/ How do I update Ork version from one Beta to another without loosing progress?
  • @RustedGames , yeah, with audio it's a different thing. But I'd suggest you use setup, that was from a round 36 minute(Area Icons segment), because before audio was a little like it was too far from the mic or something. After that voice was much cl…