gurayg

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gurayg
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  • Well:) The asset library I'm using works with OnTriggerEnter2D for projectiles and I couldn't find how it is dealing with pooling in terms of disabling a GO. So what I did was; -I made a new component and add it to my Footstepper manager GO so it s…
  • So is this a confirmed bug? Just wondering if this is coming in an update or I need to make this change on my end.
  • Thanks for the help. I couldn't make the fallback material to play and looked at your code. I'm not a good coder like you but I don't understand how fallback material is returned in my case since I'm not using raycast. FootstepEffect method always r…
  • Or do you mean make your own raycasting in a script and get the FootstepEffect that way without using Footstepper component? It just seems that I was able to rotate the raycasting by using a "Feet Transform" and In Foot space checkbox. OK I'll try …
  • Thanks again, I'm not sure I was able to show the problem clearly. https://dropbox.com/s/ksgdpaup8hfmj6o/Annotation740.jpg?dl=0 My projectile is looking right in world space. Footstepper raycasts down (red thin line) I want to rotate it so it is a…
  • Thanks for the reply GiL Looking further (I understand from the raycast 2D gizmo) Footstepper raycasts down in world space and I couldn't find a way to rotate it to align with my projectile. This might be the cause of Footstepper not firing every …
  • I'm currently a bit occupied with finalizing a new product, more details on that soon :) Very curious what it might be :) Don't leave us in wonders GiL. Is it related to ORK or a totally new thing ? When do you think you can announce its details?
  • Static Functions and input Keys...neat :) GiL is making it rain features again.
  • Hi! I've not done this but it should be pretty easy by looking at those pages: http://api.orkframework.com/ http://orkframework.com/howto/2014/02/16/scripting-where-is-what/ http://orkframework.com/howto/2014/02/01/accessing-a-game-objects-combat…
  • Got it! Made it! Sent it! :)
  • I've sent a small project to community mail. It's a beta 21 project (I hope you have the beta)
  • Sorry GiL if this is taking so long... I've made a script that facilitates .Get() and .Show() thanks for that. But I've another menu related issue; I have a menu screen that is activated with "Esc" key. It has the following settings; http://w…
  • Good to know about ORK's inner workings :) I see the "Add Console Line" step but is there anyway of attaching this node to a any step in case of an error. I've checked the move in/out , they're disabled but still this might be because of the beta. …
  • heh :) one more short question about this Say I go to my Options menu with a button list on my pause menu that calls a global event which eventually calls my options function... After I'm done with my options how should I go back to that pause menu…
  • Sorry you were right:) I was searching for the wrong GO. But seeing an error like that I thought it was related to ORK. In a normal usage (without ORK) that would give a NullReferanceException in Unity console. So ORK collects errors and displays in…
  • Aaa!! now I understand why "game variables " were under Editor tab :) I'm trying your suggestion; I've added a button list to my pause menu which calls a Global event(Execution type "call") and as for the event itself; I've added an actor which sea…
  • I must have forgotten that Ork has a variable system called "Game Variable" :) I found it under Editor. So I now add a game variable called "custom_option" from the Editor tab but it doesn't have any way to set its type. Later, I go to my option a…
  • Much appreciated! and very well done :) Please, let us know when you add new videos.
  • As fairly new user of ORK, I feel like it has so many features that are being missed or being not frequently used because of its Editor GUI being crowded. And since GiL adds tons of new features with his every release :) I feel like this can be add…
  • The list goes on and on!! Thanks for your non-stop work GiL :)