Ahhh that's in the newer versions of ORK. I recently purchased that. So, I'm going to check that out in a bit.
Also, for the animation thing. I noticed that my idle animation tries to override every attack animation, but it's only during battle. Tu…
Okay, so my attacks are still very sluggish. But that's a worry for another day.
This is a totally different thing. Before I go to the more creative questions regarding the status system... Is there a target lock on function? For example, when you'…
Awesome! My enemy walks again. Also, I'm going to see if the Battle AI is where I need to be.
So, I got this weird thing happening. I've made a base attack cycle work (FINALLY!!!),
But now the weird thing is... In "field" the cycle plays as intende…
I think I've explained it wrong. My action time is supposed to be ending turns when it runs out. But it won't end a turn if the action isn't executed correctly. For example... It's my enemy's turn to attack, he's in range (to detect me) so, he's "tr…
Thank you! I've checked it out. And it works doing it through battle events!
I do have a small other problem though. Ending turns immediately, is there a way to do that? Basically, I made my base attack (through the tutorial) I just added range to…
Ahhh, shucks!
I'm hardly on this forum anymore but I do enjoy checking from time to time if there's an update or for some tips. I had no idea there were talks of doing this to ORK2, I knew you were planning this for ORK3, though. At least that's th…
Man, I wouldn't want you to admin that all day and all night. I think as soon as you set one up and get the roles and rules up, it'll manage itself. Get some mods n such too to help you. I'm in another game developing discord channel and they made r…
Good afternoon!
I finally thought about checking this out, but apparently it doesn't work with the latest 2.7.2
When I import the files/folder I can't get the node editor to work. Everytime when I try to right click it, I get...
ArgumentException:…
Aahhh thank you! I found in the game settings.
I'll be doing that then.
For the titles... I use armors and equipment parts for the time being.
I'll create the unlocking feature also through the event system.
Thanks again!
I like the new design a lot!
Feels new and fresh... The only thing that caught my attention was the tutorial section. They all look the same, they're kinda big and I thought it was confusing at first. Maybe it's just me though, so I zoomed out.
I don't know if this needs to be in feature or tutorial request.
An AP or Attack gauge tutorial in Turn Based.
Turn ends when you gauge is empty or when end turn yourself.
Imagine if a basic attack costs 3AP and your AP gauge is 30AP, that means t…