Awesome checking Wait has it working like I was expecting. I'm running it with auto. After taking a brief peek at the enemy movement in the 2D roguelike it looks like giving the ai the ability to check it's position in relation to the player and wal…
Oh I see that is great to know. Is there a timer event or is setting that up done another way? I can't seem to find one. Would I use the wait in some way?
So the DontDestroyOnLoad being called is what is preventing it from being destroyed. That is good to know. Now I think I'm starting to see the problem. I don't think the event is being recognized as a combatant, hence why Destroy combatants with Des…
Yeah, I am not really sure if what I want to accomplish is possible.
It is sort of a catch 22. Without really being able to have separate spacing for the Icons and the Text, things would be A-OK.
Awesome Thanks guys. I was scouring the tutorials cuz I was sure I missed something, missed it here, I'll implement that right away and try and look harder through tutorials in the future.
Alright I figured it out, It turned out that I was using the Evil Pants and Brown Pants prefabs which obviously were not showing up. I replaced them with Prefabs that I made. Everything is showing up now.
a generous estimate is about 600 (units guess they are called). I checked out the settings in Battle System > Battle Settings. It ended up working in bringing the ability to select attack back. With some more troubleshooting It looks like There …