Hehe, no worries. I ended up reworking those spells and effects that utilized turn order. Since I use an Initiative roll, I simulated the turn order effect by modifying the Initiative roll.
ORK 2.34.1 for Unity 2017
I have an ability that changes Turn Order. Worked fine for older version of ORK. After my upgrade, I've ran into this ability throwing a Stack Overflow error when it calls this:
ORKFramework.TurnBasedBattle.OrderChange
I…
No missing script reference message.
After the initial upgrade, the editor opens fine and all of my data is intact. I pressed the SAVE SETTINGS button.
If I close Unity down and re-open my project, that's when I get the error messages I posted ea…
I think I figured out what is going on. Disregard that last message :)
EDIT: Nevermind. Lost the game data again after a reboot.
What is the proper procedure for this after an upgrade like this?
I still have my backups in the old project and can …
Yeah, I was thinking that might be the issue. May need to rebuild the player prefab (not a big deal).
Another issue I keep running into - fixed it once somehow - essentially, my project doesn't completely load. Missing armors, weapons, combatants, …
Well, got through initial phase.
I can laod one of my saved games and play a bit
The biggest issue I have, starting a new game does not spawn the player prefab. Scene loads, sounds are playing and the music. Any ideas what to look for?
I went through all of the change logs for ORK2. Didn't see anything specific to my issue; but, I just might be looking for specific wording and you said it differently in the notes. Crossing my figures this upgrade solves the problem :)
I see the l…
Ouch. Hmm, I'll need to figure this one out, then.
I could try to upgrade to the last version of ORK2. That is a very scary thought on how much will break :D
I do have some error messages ; but, they are related to the missing player prefab in the scene.
I have 0 conditional prefab settings.
Where could I look to see if the player is being set during a load of a save game?
Just to reiterate - new game…
Those items are enabled. I can send a save game file if you liked to take a look at that (not encrypted right now)
I compared saved game file to 2017 version. Really didn't see anything that stood out to prevent player prefab from spawning.
Late reply - normally, I don't delete the DLL from the project. I would (old system) normally just import via the Custom Package method and overwrite the DLL. Real easy to roll back to a previous version if the new version broke something.
Actual Q…
Went through my 2 day-long upgrade process (never upgrade large projects, yuck) again.
This time, I deleted the asset store cache and ORK from my project. Then, re-imported ORK.
The events still are not firing when clicked upon. ACCEPT key works …
Thanks for that info GIL - that's something I didn't know and I've been working with Unity since it came to Windows in 2009 :D
I'm starting the upgrade process over since an asset I imported, essentially, converted the project over to HDRP and tras…
I started with 2017 LTS. Upgraded to 2018 LTS. Upgraded ORK via Unity Asset Store. Imported ORK Framework after deleting my existing folder. Upgraded to 2019 LTS
That was my upgrade path. I tried to figure out if there was a separate ORK DLL for th…
Where do I need to look to make changes for that?
YES - I need to get updated on ORK. Planning on doing so once I get to a certain point in development :)