D4rklight

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D4rklight
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  • That was it. Thank you.
  • Ok it looks like auto join works. If I add separate single enemies on a Combatant Spawner and use auto join everyone is placed on the grid. Thank you very much. The only problem I see now is that if I add 4 enemies and one moves to attack, and his…
  • My Start Event is: Show Battle Grid > Wait (0.1) > Place on Grid (actor, enemy group) > Place on Grid (actor player group). The player and one of the two spawned enemies are placed on the grid. The Start Event is placed in Battle System&…
  • Also for grid battles, is it possible to make an attack that first moves to the enemy, where ever he is standing, and then attack? So that the attacker will move to a specific cell (in front or back of the enemy) and then attack. Can an empty cel…
  • The Combatant Spawner is triggering the battles. I only have Battle System>turn based battles>default start events>start event- with a place on grid node. Even if I use the gridBattleStart from the tutorial I can place the player on the g…
  • The Player Grid Placement node is disabled. I am using a Combatant Spawner with a Battle component, Use Nearest Battle. I don't see a way to set it up specifically for a grid battle.
  • I still can't get a spawned combatant to start a grid battle. In the combatant spawner, I tried Battle Settings>Battle Type>turn based. Then in Battle Settings>Battle Object I put a grid battle starter (object) from the scene wizard, wit…
  • Yes, the default GUI box alpha settings worked. Thank you. However I added the Back button (by selecting First) in the Type Box and Item Box Settings for the Inventory, equipment, and ability menus. While in the Inventory Type menu, the Back but…
  • Another problem for Grid battles: Making a Battle Range Template with a Mask. After I select Magic>Fire it displays the mask range on the the grid, but it does not give me the option to choose a target. If I disable Local Space I am able to c…
  • Type Box is Menu Small, positioned on the top left. Item Box is Menu Big, positioned on the top right. I also made a crafting menu: The type box (alchemy & forging) is replaced with the Recipe box (either for potion or fire sword) which are b…