If I'm only doing realtime combat battles, is there a way to base the entire ORK framework off of my custom LogicUpdate method that can be called once per frame or as many times per frame as I like to fastforward things? I would just need to make it…
Dude you've given me a massive head start pointing out those things! It would've taken me a while to figure that out as a newbie. Those POIs will help a lot with my own custom behaviors. Thank you SO much!