Ok, that seemed to be the problem with the flying texts. Thank you guys for the help. But I'm still having problems with the targets. When any character stops blinking after selection, they become permanently dark. Another thing is I don't understan…
The camera retains the last position it had before the battle (right back to the player). The 2 _FlyingText objects appear when I attack and 3 _FlyingText objects appear when I heal the player.
I only have 1 camera in the scene and it's tagged as "MainCamera". I can't find a solution when double-checking the move event nodes. Yes, 2 _FlyingText game objects are created right after attacking.