rpgee

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rpgee
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  • gamingislove said: @rpgee Can you give me more details on your setup? The only way to hide equipment is to hide an equipment part, and that should be working fine. Hi GIL, I am using the normal setup for equipment hiding. It works as intended, but …
  • "There is a bug with equipment hiding. If you save your game and load it again the equipment hiding will be ignored. Re-equipping it makes it work again. Thanks." Hi Gil, was just checking if this was looked at or confirmed. Thanks again.
  • There is a bug with equipment hiding. If you save your game and load it again the equipment overlap will be ignored. Re-equipping it makes it work again. Thanks.
  • Thanks GIL, much appreciated!
  • This is actually bad news for me unfortunately, my project is stuck in 5.6x due to some core things that were removed in 2017. I cannot use Unity 2017, does this mean no more updates for people not using 2017?
  • I have created a skillbar using the tutorial awhile back. Now it is using the new Menus > Shortcut Settings. After upgrading to in 2.13.0, abilities no longer fill "Default Shortcut Assignments" slots. Armors, Weapons, Items, etc work fine. "Def…
  • I loaded a copy of my project into 2017.1 to test and I have no issue so far with ORK. You can have multiple versions of Unity installed, just install it to a different directory. Make a copy of your project and open in 2017.1. My Project is heavily…
  • Nevermind I made triggers that spawn the enemy when you enter it and despawn the enemy when you leave it. That seem to help the issue.
  • Is there a way to restrict the enemy HUDs that pop up during realtime battle? I run into the first enemy in my game and 10 enemy battle HUDS pop up. Any tips on addressing that, would only like to see the HUD of the enemies in range? Thanks again GI…
  • Thanks, It doesn't work properly with the cube, the cube's box collider only translates. It's really weird you can watch it in the scene widow during gameplay, the collider just animates.
  • When doing the Wall remove tutorial, the Change Position node only moves the collision object, the rendered mesh doesn't move.
  • "Block Equipment Viewer" does not seem to be working for armor, unless I am missing something. I have an equipment viewer called "helmet" and an equipment viewer called "hair". The hair is equipped by default on the combatant. I set the helmet to bl…
  • Thanks Gil, good idea!
  • You'd probably be better off getting a controller from the asset store that already has a combo system built in. Then integrating that into ORK and setting up realtime battles. That's what I am doing and it works great.
  • Had the exact same issue using realtime battle. chainsawpenguin's advice solved the issue. Adding a wait step before the combatant animation also fixed this for me.
  • Figured it out. For anyone who wanted to know go to menu>menu screen> enable dragging and clicking in the sub menu. Then just click and drag to the world.
  • This is the only assets on the Unity store which requires me to install Blender. I had this issue a year ago when using ORK and it still exist, I just installed the latest Unity and ORK on a clean system and having these same issues. I suggest you u…
  • Hi GIL, quick question about 2.4.1 and the new features that solved this issue. When trying the battle object, the two NPCs run up to each other but do not exchange attacks. The Battle object has a large enough radius. AI controlled player and non c…
  • Awesome, going to try out the Nearest battle setting.

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