ZoahX

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ZoahX
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  • Im sorry, I know this may be yet another dumb question...but what do you mean by name it? I looked in the API and it said that Equipment is a string name? But where do I make the name? like as a variable in the start function?
  • Ok so I did that by doing "Public class Combatant Combatant" do I need to do that for "equipment" as well? because I get this one error of "ORKFramework.EquipPartSlot" does not contain a defnition for equipment and no extension method equipment" …
  • Yes Actually I did more research and now a few more things make some sense. Ok I really thing I am getting the hang of this now. I only have 2 errors of the "name combatant" doesn not exist. How is this looking? And your right I was doing javascri…
  • Ok again scripting noob here, but I did some research and not sure i understand the void start bit or even really the class extending mono behavior stuff...but I set things up like this(still got a whole bunch of errors still ofcourse): Is any of t…
  • ok I think im almost on the right track, just still need a little coaching. I really do appreciate your help. Here is my code so far. You can ignore the bottom bit for now. Im sorta doing it backwards to test to make sure changes are made when the…
  • Sorry I now have a few more questions. as I have decided to create a script after all. I was wondering what would need to do to make the script Check if the player has a certain weapon equipped and then if it does will enable the mesh render of an…
  • Last question regarding the Equipment viewer. How do you have multiple position viewers for one object? If I change it for lets say a weapon, it seem to effect how it is positioned in both hands and on his back.
  • Hey thanks man, Ok, I guess you guys are basically telling me, im trying to do things the hard way haha. Guess I will just do this after all then. Thanks for the help. Can anyone leave any scripting advice with ork though? I checked the tutorials…
  • Hi, thanks for taking the time to respond, much appreciated. Yes im pretty aware of the equipment viewer, but I actually wasn't to crazy about the process I had to go through to set my equip to the right position. Also(and maybe you can help wit…
  • Hey man, awesome game! I really liked the UI set up you had for it, and the models are pretty cool too. They are really funny looking but I dont mean that in a bad way at all I think it suits perfect with the lighthearted story you got. That UI se…