Kaemalux

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Kaemalux
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  • Thanks a lot! If i stay with Unity 2017.1.2 is okey for Ork, Makinom and plugins? If i have no problems with an older version i can stick with that till they release a fix! Have a nice day!
  • UPDATE: i made many tests and i seems a problem with input boxes, but search works well: i.e. if i digit player on search tab the input is displayed correctly, if i write player inside the box of combatant name, after the "p" it suddendly stops, i h…
  • Hello! I have again some spare time for Unity, so ORK is my first thought. I was surprised with pleasure by GiL's decision to set up a Patreon page, i was expecting that for so long. ( http://forum.orkframework.com/discussion/comment/20259/#Commen…
  • Amazing! Great! Thank you GiL! Bantichai said: New features are coming along nicely, there will be a couple more updates to the grid combat but not sure if they will be together with this update or separately, we will see. After that, that will prob…
  • Really nice project, i love it! Keep it up mate. :-)
    in [WIP] TSD Comment by Kaemalux July 2017
  • WoW! Tons of feaures! Thanks GiL, and thanks to @Bantichai !
  • As i already suggested, i would really like to support GiL in a continuos way for his constant work on the framework, that's why last thing i proposed was a sort of Patreon system. So, when ORK3 is going to be the next rocking station, i will be gla…
  • Thanks! I will work it out and see how it goes! Do you think it would be better with legacy GUI or new UI? I never switched to new one, but maybe it would be the right chance to learn something new.
  • Are your crafting / farming object interactable? I suppose you could use time as a plain number, let me explain: you convert day / hour in total minutes passed (or seconds, as you like), and you store that number as variable, then when the player co…
  • I second this: i don't want to point the finger against the developer of those intregrations plugins, but as GiL is / has been always professional it would be better to remove them, that could lead new unexperienced users to purchase deprecated asse…
  • I do understand doing it vanilla would be time-consuming and would need a lot of attentions/tricks, but i suppose it can be done. You could just divide day and night in different moments: morning, evening, lunch... And whenever there is a new step, …
  • I never used Time and Day GiL tutorial for a real prototype, but it is well done: can't you get global variables from there and check them when the player reaches farming / crafting position? http://orkframework.com/tutorial/gameplay/time-and-day/ I…
  • Sorry if i misunderstood, but shouldn't rotate only in 2 axys using 2D? Which schematics node are you using? I suppose the mouse positione use XY, maybe thats why you can't rotate on Z axis, let's wait for GiL explanation. :-)
  • I am not sure what you want to achieve, but can't this be done in ORK totally? Playing with variables i mean, and checking which part of the day is... instead of focusing on a tablesheet, you can focus on single npc with events: i did something like…
  • Maybe you could disable turn to event and use rotate to object, i did something like that in one of my prototypes... i hope it helps. :-)
  • Maybe you can play with global events and variables linked to key holding / releasing. :-)
  • In a grid or not? Turn-base without grid always on could be done with some tweaks i suppose... You should make battle events with movement, usable by AI (enemies and friendly NPC) when they cannot attack / cast / make special actions. But i think i…
  • I made something like this without using combatants, if you want to try a different setup: - set up a fake purchaseable item that can add a variable like bool "woodman = yes" - on the village scene create a prefab that can be shown (interact) only …
  • I think a Krosmaster-like game is totally doable, i played it (even if i don't know all the in-depth mechanics) and i suppose ORK can handle it well. About question 5) If i am not wrong there are tiles that can give bonus to characters... There are…
  • Can't wait for this! But i surely need a tutorial on move Ai update, it already took me days to understand the actual system. :D