Thanks a lot!
If i stay with Unity 2017.1.2 is okey for Ork, Makinom and plugins? If i have no problems with an older version i can stick with that till they release a fix!
Have a nice day!
UPDATE: i made many tests and i seems a problem with input boxes, but search works well:
i.e. if i digit player on search tab the input is displayed correctly, if i write player inside the box of combatant name, after the "p" it suddendly stops, i h…
Hello!
I have again some spare time for Unity, so ORK is my first thought.
I was surprised with pleasure by GiL's decision to set up a Patreon page, i was expecting that for so long. ( http://forum.orkframework.com/discussion/comment/20259/#Commen…
Amazing! Great! Thank you GiL!
Bantichai said: New features are coming along nicely, there will be a couple more updates to the grid combat but not sure if they will be together with this update or separately, we will see. After that, that will prob…
As i already suggested, i would really like to support GiL in a continuos way for his constant work on the framework, that's why last thing i proposed was a sort of Patreon system. So, when ORK3 is going to be the next rocking station, i will be gla…
Thanks! I will work it out and see how it goes!
Do you think it would be better with legacy GUI or new UI? I never switched to new one, but maybe it would be the right chance to learn something new.
Are your crafting / farming object interactable? I suppose you could use time as a plain number, let me explain: you convert day / hour in total minutes passed (or seconds, as you like), and you store that number as variable, then when the player co…
I second this: i don't want to point the finger against the developer of those intregrations plugins, but as GiL is / has been always professional it would be better to remove them, that could lead new unexperienced users to purchase deprecated asse…
I do understand doing it vanilla would be time-consuming and would need a lot of attentions/tricks, but i suppose it can be done.
You could just divide day and night in different moments: morning, evening, lunch... And whenever there is a new step, …
I never used Time and Day GiL tutorial for a real prototype, but it is well done: can't you get global variables from there and check them when the player reaches farming / crafting position?
http://orkframework.com/tutorial/gameplay/time-and-day/
I…
Sorry if i misunderstood, but shouldn't rotate only in 2 axys using 2D?
Which schematics node are you using? I suppose the mouse positione use XY, maybe thats why you can't rotate on Z axis, let's wait for GiL explanation. :-)
I am not sure what you want to achieve, but can't this be done in ORK totally? Playing with variables i mean, and checking which part of the day is... instead of focusing on a tablesheet, you can focus on single npc with events: i did something like…
In a grid or not?
Turn-base without grid always on could be done with some tweaks i suppose... You should make battle events with movement, usable by AI (enemies and friendly NPC) when they cannot attack / cast / make special actions. But i think i…
I made something like this without using combatants, if you want to try a different setup:
- set up a fake purchaseable item that can add a variable like bool "woodman = yes"
- on the village scene create a prefab that can be shown (interact) only …
I think a Krosmaster-like game is totally doable, i played it (even if i don't know all the in-depth mechanics) and i suppose ORK can handle it well.
About question
5) If i am not wrong there are tiles that can give bonus to characters... There are…