I would assume the normal auto animations would not work as not using the built in controller. But how about say death animation or attack animations would they work as normal? Or would I need to call any animations from the combat nodes?
If I use the alternate controller and camera, do the animations via the ORK editor still work. Or do animations now have to be triggered by code? I like Invector's controller and camera but wondering if I can still use the editor for animations assu…
Ok I got it working. My experience with the system is very new although had this for a while.
I had set the min / max values incorrectly. Had hunger min set to 100 rather than zero so when player started he died as hunger min was 100. I have now ma…
Ok one thing I have noticed is that the bool isdead = true. Yet character is playable. I am using a separate controller and camera. Invector Third Person Controller and Camera.
Yes it is listed
HungerDecay -
It displays as above the name and a small dash... nothing else and the hunger consumable value does not change.
I also tried setting a condition being run only when hunger > 0 but did not seem to make any diffe…
I followed the poison example in the game tutorials, but to no avail. Nothing happens.
In the status effect Status Conditions:
Status Value = hunger
Change Value = 1
Operator = Subtract / value
Set On = Time
Set Every = 5
End on Death / Item bein…
Yes, I found the speed settings for Idle walk run sprint... which I have set to 2 4 8 respectively, need to know where I set the keys for this as the default does not have a run or jump key.... where do I set this up... Wondering if using mouse for …
Yes, just cant find where to set the player velocity. I set a key "LeftShift" for the run... while holding but cant find where to set the speed. I have set speed on the combatant at walk 2 run 4 sprint 8 but not seeing where the speed relates to the…
Hmmm. Could you post an example like the "Harvesting" example as still figuring out the basics. By the answer, I would assume the item to be placed could be rotated via keys or mouse control set up in the system as positioning would be pretty critic…
Been away for a few days, Noticed an update so have setup new project to ensure no errors. I am playing with this again this weekend and report on progress.
Sorry for the late reply...