I updated 2018.1.0f2.
and ORK 2.16.0.
I receive this error on play.
MissingMethodException: Method not found: 'UnityEngine.ParticleEmitter.get_enabled'.
ORKFramework.Events.Steps.CheckComponentEnableStep.Execute (ORKFramework.Events.BaseEvent bas…
Happy Birthday ORK!
I am looking forward to ORK 3 very much!
I would like the following.
* Since layout of new GUI is easy to make with Unity Editor standard, the menu system which makes use of it(Canvas prefab use...etc).
* I want the node editor…
I found probrem when save game.
If you attempt to save with interact, this nullreference will be printed.
The ORK Version is 2.12.0.
NullReferenceException: Object reference not set to an instance of an object
ORK 2.12.0 seems to have caused a bug that the back node sometimes stops working if there is a not enable node between the event nodes.
It may be setting something that the state changes every frame.
I will review the enable component.
"ORK Code" means that you should directly extract ORK Source code.zip and add Debub.Log etc in place?
Or do you have any classes or event…
ORK is Latest version of fixed WaterMark.
If there is text in the Canvas as when Player HUD is set to New UI, if attack is executed with real time battle, the Local Position.x of the text object displaying "HP"（%n） is updated x=0 by 1 frame on hi…
I have set a health gauge according to this.（but "New Gui"）
I do not know when it is from the version (when pooling was implemented?), It's very slow, so check it out, perhaps when …
Thank you GiL!
I look at the place of the AI while being excited.
I updated it.
HUD trouble is solved!
Of course it was Full Lisence, but water mark of ORK out of Play became displayed by Unity Game Window.
I rebooted Unity, but am not settl…