I found probrem when save game.
If you attempt to save with interact, this nullreference will be printed.
The ORK Version is 2.12.0.
NullReferenceException: Object reference not set to an instance of an object
ORK 2.12.0 seems to have caused a bug that the back node sometimes stops working if there is a not enable node between the event nodes.
It may be setting something that the state changes every frame.
I will review the enable component.
"ORK Code" means that you should directly extract ORK Source code.zip and add Debub.Log etc in place?
Or do you have any classes or event…
ORK is Latest version of fixed WaterMark.
If there is text in the Canvas as when Player HUD is set to New UI, if attack is executed with real time battle, the Local Position.x of the text object displaying "HP"（%n） is updated x=0 by 1 frame on hi…
I have set a health gauge according to this.（but "New Gui"）
I do not know when it is from the version (when pooling was implemented?), It's very slow, so check it out, perhaps when …
Thank you GiL!
I look at the place of the AI while being excited.
I updated it.
HUD trouble is solved!
Of course it was Full Lisence, but water mark of ORK out of Play became displayed by Unity Game Window.
I rebooted Unity, but am not settl…
I always thank for continuous update! :)
There is the one idea that I felt every time.
When I list a function in release note, I think that it is easy to be revealed that there are the GIF animated cartoons of screenshot and the result that I used…
It is the idea of the function that I want.
I want to export battle AI.
And I import as movement of the enemies of other ORK projects and want to use it!
Because there are many similar games, I want to misappropriate it.
An event and the b…