I can work around the prefab viewer portraits issue, but though you should know, since it's not mentioned in the tutorial.
It seems like there is a problem with a bugfix from one of the preview patches:
Weapons, Armors: Equipment Abilities
Fixed …
1. i see, that's a shame.
2. alright, that's great.
On another note, im using the prefab viewer portraits, and its really good, very happy with it. but i found an issue, when using "set prefab" in a combatant, the equipment viewers dissapear, im g…
1. Im using the build in status development, the upgrades are set up in status development and applied in a menu screen menu part.
2. For this use, they are hidden via requirements, since they need to be able to be displayed under certain condition…
When leveling up, if you have a stat that is to be fully regenerated but have a % bonus to it (from an equipment in my case), the portion added by that bonus wont be regenerated.
A similar thing happens when using a formula as a combined value (unde…
When leveling up, if you have a stat that is to be fully regenerated but have a % bonus to it (from an equipment in my case), the portion added by that bonus wont be regenerated.
Since there are issues with equiping the same equipment on multiple slots, could you add an option for "this equipment can only be equiped once", taking the level of the equipment into consideration. meaning you can only have one lvl 1 "x equipment"…
Its the same equipment on different parts, what is causing the issue.
I did a test with different equipments and the issue doest happen there.
Im going to do it in a different way, each equipment will have as a requirement that the combatant doesn…
When replacing the leader combatant during a turn based battle [change member], it remains as the leader [the one you control outside of combat], even though it's no longer in the party.