Very good.
The Inventory Pro have full different. work flow and data with ORK, I don't think it is necessary for ORK, ORK has full solution for Inventory system.
Do you have plan add some event steps support show AD(unity ad)? It will be…
@tanohmz
Great work! Playmaker has some plugins with. If ORK work with playmaker , It is open a door, ORK will easy work with these plugins, Keep this road, you will be success.
There is a project in assetstore, Name "Grids Pro", I don't know how to work with battle system. The author said "We created 30 games in 30 days using Grids". Just Reference resources.
After open "GUI Boxes" by "open in GUI Editor" , when edit the position of element will auto add some "Name Box"
In current scene.
Nakinom 1.1.0 Unity 5.1.2
@Catacomber
Now unity have component "Sync the Transform" , Other ORK capabilitiesSync , Such as "Sync combatant component ", "Sync ORK Handler " maybe implement by self class.
Thanks for your help. I don't sure this is good solution for MetW…
I am Sorry.
I don't only want change name, I want use gameobject that spawned by NetworkManager component as player combatant.
Or my really means is I want use a exist gameobject as player combatant.
Step by your advice, I meet these question…
I want click the enemy to select a enemy(just enemy gameobject can be select , other game doesn't to be selected)in real battle ,
the player will face to the enemy, and use "auto attack" attack the enemy.
After try the quest system tutorials, I don't know how to create a auto process quest.
I hope the quest system will auto active a lot of quest for play combatant, and force game user bring the combatant to do task one by one.
User doesn't nee…
Hope see schematics example about
Background alternating movement.
game view size setting, this let player on the region, Or just on terrain or map.
Rondom instance game object from a prefab array,
Or a example for "RPG Map Editor " https:/…
Congratulations on your new product.
After try Makinom , I like it , Two product aren't cross function, but can work each together, Due to RPG game is most complex, need more UI design. Personal developer most like develop small game, instead …
I hope have a step, for generator a position on a region(in Cube or sphere), then the Vector3 position can use to spawn a combatant or prefab, Now I do this on my script.
It is litjson.dll.
// 1. save game
DataObject setting = ORK.Game.SaveGame();
// I want save the string ( or json ) data
string json=JsonMapper.ToJson(setting);
// 2. Loda game
// I want cre…
I set the "Allow activation On Mobile dence" to true, can disable player movement, I just know UGUI.
if (Input.GetMouseButtonDown(0))
{
if (EventSystem.current.IsPointerOverGameObject())
{
Debug.Log("Clic…