CelesEve

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CelesEve
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  • Well, thanks GiL. I can finally stop trying to make it work when its not possible then, LoL. Anyhow, in that note, once you implement it, would it be possible to make something like attaching the angle to a head of a combatant so that way a combatan…
  • Hi GiL! I found out what was causing this issue with mecanim animation twitching. It was the Apply Root Motion that was causing it to twitch when it is turned on/checked. So the Apply Root Motion seems to be causing multiple issues with Animations a…
  • Hi GiL and how are you? Well, after you said it was the Animator, I went and checked that out and yes I have it on the prefab. However, I found out what was the issue. It is the "Apply Root Motion" checkbox thats causing the Auto Speed Parameters n…
  • Hi! Any reply on this previous post please? If its possible in making this happen with current version? "I was wondering if its possible already with current version to have animation play or call an event after submitting a crafting request. For e…
  • i have a similar issue here with animator controller in unity 5. The Auto Speed Parameters in Mecanim Settings, Base/Control, Animations, are not being called in first battle scene on Active Battle System but works fine after the first battle scene…
  • I have an issue with Mecanim Animator Unity 5 with ORK not calling Horizontal Speed Parameter thats set in Mecanim Settings during first battle scene but works perfectly after the first battle. Heres what i did: I am using Active Battle System wit…
  • Hi Mr. Awesome Guy! ;D I was wondering if its possible already with current version to have animation play or call an event after submitting a crafting request. For example during crafting menu, I chose what to craft and after I click on "create" t…