Forget it i found my problem :)
is this the correct way to declare and initialize a combatant??
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ORKFramework;
public class CreatingCombatant : MonoBehaviour
{…
It work! Thank you again, is there a similar option for the shop also, so i can choose which of my combatant will buy , or to which inventory my buying item will go?