Hi,
More questions on abilities :).
Question 1:
If I set the "level up type" of an ability to "Uses" this means that the ability will receive 1 point for each use?
Question 2:
I need to get the uses for a ability in my script for a combatant. Sho…
Ok, Gil, thanks for the info. I'll update my personal project.
I did use the latest version of Makinom and ORK, the version you suggested. It works fine if both tools are used at the same time but if you happen to have only one of those in Unity an…
OK, one last comment :). It seems that this problem exists also when I try to use the MAkinom ORK Framework plugin. As soon as I remove the plugin DLL from the Unity ORK Framework loads without problems or the Makinom.
This is true for my old proje…
OK, some more info. I removed a ORK plugin I made and everything started to work. Not sure why this happened because the plugin was working before. The problem started to occur after I updated Makinom and ORK Framework to the newest version 2.5 and …
ReflectionTypeLoadException: The classes in the module cannot be loaded.
System.Reflection.Assembly.GetTypes () (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/Assembly.cs:371)
ORKFramework.Formula…
I bought Makinom also, thx for the tool :). Can't wait for the plugin and how to integrate ORK and Makinom in my current game :P.
Thx for the great tools :)
Hi,
This time scripting question regarding Abilities :).
If I want to get the max level learned by the player character what approach should I take:
Combatant c = this.origin.GetCombatant(user, target);
c.Abilities.Get(0).GetActiveLev…
Woohoo :), worked like a charm :). The second option I think is the best. This actually is much better than a simple "static" world object to which the user interacts with.
This approach actually allows me to create "neutral" lets robots or similar…
OK, cool :). Nice tip, I'll try which works best. Excelent :). Helps with the ideas I have on skills development and calculating how the skills of the player affect if or not a player can do something in the game world like hacking a computer consol…
Ok, Thank you for the information regarding the formula workings.
Yes you are correct the variable was set intentionally to zero to test the formula againts zero return, this was intentional on my part.
But OK this explains the behavior I was expe…
Hi,
I have a strange behavior to report.
When I am working with events and game variables I managed to crash Unity a few times.
In the first event(Start place for the event) when you add an actor and select Object and play around with different o…
Hi,
Me again :).
I'm working with formulas at the moment and have this weird thing.
I just a have formula that outputs in my opinion a value over 200. Then I have an event which check at some point that the formula value(I suppose the return valu…
Hi,
I have one question related to this. I found a way to check a game variable of a game object that the player interacts against a formula return value(I think, I'm still working on this :) ). This is in an event.
I am wondering is it possible t…