OK, that really helped put me in the right direction. My spider moves and the battle starts on contact now. :)
One thing I want to implement, on the field map, is turn-based movement. All enemies are frozen in place until the player moves, then the…
Thanks for replying.
1) I got half of this to work. I can transition into the other battle scene by following that tutorial. The part I can't get working is on the field map.
Let's say I have a spider and I want to spawn him in somewhere and have…
It's weird. Tab will work ok on its own sometimes(if you open and close the menu too many times, it starts to bug out), but if you press ESC, that won't work, but you can back out of it by pressing ESC again, and then sometimes parts of the HUD don'…
Ok, I imported the package I sent to you, and the scene objects are now working as expected. If you wouldn't mind, while you have it imported already, can you try running through into the game scene and pressing Escape and Tab, and tell me if you se…
I'm at a loss. All three say the same thing on my side.
Doubt it's any use trying to resolve this further then, I'll load a backup. Thanks for taking a look anyway.
'01-TavernTest-TerrainComposer-Rocky' is the scene name, but I'm not sure if any of this is connected to the way the events load that scene in after the 00-CharacterCreation scene.
So I removed the prefabs and the scene connections, saved the scene, ran it, put them back, saved it, ran it, and they're working properly again.
Oddly now parts of my menus either don't appear, or disappear when transitioning between menus. I can'…
Just to confirm, I'm attaching the Scene Object and Event Object to the prefab itself. There is also a box collider marked 'Is Trigger' for the IC to hit. These are all components of the prefab.
I will remove these prefabs entirely and re-create t…
Okay so it is spending points now as expected, however, it's not spending the points as configured in Abilities->Level Settings->Level Points. From testing, it appears to be subtracting the next level as the point value (level 3 costs 3 points…
I figured it out. I did something really dumb - I set the minimum value to the same amount you started with. Something in early testing that went unnoticed until now. Thank you again for all your help.
Am I confusing the system somehow? This is in a character creation scene where I've loaded in the player as primary combatant and added to the active group. I have not actually spawned the player - I don't want the attached camera and scripts to tak…
Looks like I'm all-in for the GiL suite of game dev products. ORK is already allowing me to do everything I want in Unity - Makinom will go further? Sign me up! Thanks. :)
I can get it to display to Viewport or RenderTexture, then the RT displays fine to a 3dplane. This COULD be hacked into the same place on screen as a hud box, but that sucks. I was really surprised it didn't work as a background/foreground image.