Hi euwarnii,
In the Editor, COMBATANTS look at MoveAis and the STOP Settings, this will make the enemy stop closer, or further from the player.
At the bottom of your COMBATANTS SECTION you will see USE MOVE AI, tick it, and drop down the list, unt…
Gil,
After you said that the saved scene data was somewhere in my own WINDOWS USER FOLDER, I realised that it wasn't bundled in with the compressed distributable at all.
After learning that, I downloaded my finished distributable game to my other c…
Thanks all, I went through the mos obvious EVENT Files and found all 4 of the problems
Would anybody know how to Delete the Unwanted Slot Saves, as I would like to get my test
Saves out.
Cheers
Gil, I found 4 Global Variables with a Space in them, is there any quick way of finding excactly were they are in the Editor, or do I have to find each one in my Events of which I have over 100. Realising that I will have to change them in several p…
Hi Gil, Thank you for your prompt reply After Inspecting the INTERACTION HUD in the Editor I found that the BACKGROUND IMAGE SETTINGS were incorrect.
This is what I had:
RELATIVE POSITION - UPPER CENTRE
X BOUNDS - 0,0
W 1200 - H 800
COLOR - DEFAUL…
I fixed the problem this way:
MY PLAYER HAD TWO CONDITIONAL PREFABS
I made an Event that made the Booland Variables Invalid
Conditional Prefab 0 PlayerGetsArmour – bool – is valid – not ticked
Conditional Prefab 1 PlayerNo Amulets - bool - i…
Thanks for your prompt reply, as always.
I have tried CONDITIONAL PREFAB 2 using a variable Boolean & Float, My test has been to use a trigger to first place Armor on my Player, wait 3 seconds then take the Armor of the Player and of course I h…
I have found what appears to be the problem[SEE IMAGE BELOW] Might help another forum Member sometime.
https://s11.postimg.org/sxpyit90j/ORK_Wait_Ticked.jpg
Thanks Kale and Gil, the Death Battle Event made me think, so I copied and re-named the Vanilla Event, then added LEARN ABILITY to the end of the Event.
Cheers
Hi Gil,
Would you be able to show me how I can have an Item to be picked up, that will not
be visible until a Certain Quest has been Initiated, if at all possible.
Many Thanks
Hi Shadow Fire, thanks for your response, can you show me how. I have tried just about everything but my HP has never changed. I have included an image of my test.
http://i65.tinypic.com/jj78yg.jpg
Many Thanks for your help.
Thank you for your prompt reply. Could you please elaborate on the area I might need to alter to get the result required, as I cannot figure where in the Menu system I should start.
Cheers
Thank you All,
I managed to make the Global Variable work, but It took me a long time to
understand how the process worked, so I made this Image to help anybody
with the same problem.
Many Thanks
[IMG]http://i66.tinypic.com/2zdx8y9.jpg[/IMG]
Thanks Shadow_Fire, the Removing Walls was very helpfull, using the VARIABLE EVENT and the VARIABLE CONDITION worked fine.
Thanks gamingislove, I had forgotten about the ITEM COLLECTOR which automatically deletes the Prefab after pickup. Have to ad…
Sorry Raiulyn I didn't mean to be rude. I think I am thick, where does the dll go in my Project's file structure, because the ORK Plugins Editor cannot find the Plugin at all.
Sorry I have never worked with Plugins before, and could not find any he…
Help Please What is a namespace, and what is the name for the LynToolbox.dll
I cannot Install this Plugin until I have the bloody namespace.
Many Thanks