A simple basic Makinom video tutorial on how to work it would be nice. A simple introduction of the UI and how things works, like how to do a pacman game for example. A video tutorial goes a long way than just reading it on the page. Text can be int…
Ohh! Thank you relenting_1!
Excellent GIL! I'll keep that in my notes. I was thinking of how to make things consistent in a scene and relenting_1's Makinom solution seem to be easy enough to do. I'm going to try that out.
brb!
Ah!
lol I hit another wall. This time it's having a persistent scene. This time because the node based script I'm using is basically dependent on having the scenes as additive, it breaks everything else lol
So now I'm trying to figure out how to a…
Pretty awesome stuff Shadow_Fire!
And yes! I got Makinom installed in the project. I bought both to get the maximum potential from GIL. Feel free to hit me up, I'm mostly a graphics man than coding. Went to school and spend some heavy cash that I …
Yup! exactly!
I'm trying to mimic mostly Super Mario RPG and Final Fantasy Mystic Quest/Mystic Quest Legend, but you got what I'm saying here. Is just trying to link up two different systems to perform this is what got my head scratching. I'm not…
Okay, I tried and I couldn't figured it out. Some folks have it easy to understand, that's not me. It literally took me 4 days trying before I came to post here, and an extra day trying to see if I could, but sadly I failed.
So this is the setup. …
I was just about to add GetComponent to turn on SceneChanger within the script itself when colliding with the level panel as the script's input code triggers it when player clicks on the hero.
I'll let you know if it works...
Hey gil,
So I did try without Battle component and did Add Combatant, and it works that way too. So far this is my progress as I'm experimenting with ORK. My mission right now is to create a reference project with all the working examples from your…
BRILLIANT!
Thank you Gil! Now I get it.
What I did was the following to make it work:
Of course there is more details, but that's simply the summary. It finally works! I'm super happy! Next up: Variables and Conditions! :D
Thank you so much!…
Hi Gil! I hope you had a great week!
Thank you so much for the reply!
So I followed your advice and it's not working out over here. What I did was I created a choice when the NPC asks, "Do you want to fight?" and of course there is cancel, Yes, …
Hi Kobaltic! Can you do a video on how to make an NPC start a battle, example, like a Boss lecturing and subsequently initiating a battle? That would rock if you could! :D