Keep in mind that all these other c# platforms combined, account for like 5% of the amount of Unity Developers :) That said, to be future proof is a smart move
98) Is there a way to stop the player receiving EXP rewards via scripting? I want to enable/disable getting exp on some occasions (that the player wants to stay on an area for longer without leveling)
97) No, but if you're using ORK input keys for your player controls, you could set the input via code.
Yes I use ORK Input keys, how can I call these keys via code so I can implement the auto-walk?
ah nice, scripting sounds fine, will do that! Also, I use playerprefs so the change filename is not an option :) Well it's an alpha, progress will purge at some point anyway :)
96) the issue is for the current players if I do that they lose their manual save slot :S let me know if it's possible to include that node or I'll see what I can do with them :)
96) I'd like to have 1 Save Slot, which players go to the NPC and save/load by selecting it in the save game menu, and I'm trying to use this Save Slot also in events to save without players permission so I eliminate some exploits. So this is why I …
95) Add experience reward and collect battle gains doesn't seem to work, I have a very old reset skills event that adds Ability Points (like experience) and stopped working. Just to be sure I just had 2 nodes, 1 with add exp and the collect battle g…
93) Also, a "Re-equip" node would be handy (re-equip items that unequipped by "unequip" node (if they still exist on player's inventory
94) in shop layout, when you add a back button (even custom) inside a sell/buy type, it has the gold icon in it
92) of value input node, when selecting a horizontal buttons for number input, it misses a change value and it seems that it changes like 10% of the total quantity (using minimum/maximum value).
my setup:
https://ibb.co/mRMdBs0
coinBalance is a f…
91) well sorry didn't read your previous question very well. So I have a global event as a menu screen (so the Main menu screen that has many menu screens in it), I'd like to open a global event as a menu screen (which is a show dialogue with choice…
91) seems like if you have a Main Menu screen that has more category menu screens in it, and you have selected the "Close all" with a button press, it doesn't work if the category menu screen is a global even, so it doesn't close with that key.
My …
90) a 5% Percentage on status effects is still shown as +5 on tooltips, is there a way to separate value from the percentage on the tooltips when using %bonus?
edit: answer to my question: had to add a % to the %svp :)
edit2: it needs the added te…
88) It seems that in Weapons Levels, even if Add previous levels is unchecked, it still adds the status value of the previous levels (for example I have 30 str on lvl1, 50 on lvl2, 80 on lv3 and when it goes from 1 to lvl3 directly it ends up with 1…
76) registering on inventory changed works fine when 1 item drops, when multiple items drop with this script attached (that registers to the same handler) it gets confusing and it might get mistaken returns (like different item names etc) and I'm tr…
yeah, the created list will have some unique IDs so I 'll need to say if that ID is there then add this weapon x quantity, I thought it would be easier via a custom script.
it would be handy if you can add a node to remove all items of a specific …