Yes the player spawns fine and through ORK, so I have no idea why there are no equipment viewers on it.
Also shouldn't the fact that ORK successfully spawns the player mean that my game started is referencing the correct ORK project asset (also all …
I rebuilt the game on a fresh build with the above settings and what would you know, it works
So I can only think of two things, either there is an issue becuase I had a previous ORK project saved to that Unity project, OR one of the many other uni…
Again to clarify point #5, The player prefab I am using has the equipment viewers under the correct equipment part objects (belt, pants, right and left hand etc), but when I play the game there is no equipment viewer at all.
Thanks again for any he…
Also in this boat as Keldryn already knows. Has anybody used Makinom to drive the AI and interfaced with MC to move the player? Would that just be an extension of battle AI and move AI or would that be something altogether different?
Having some trouble getting it to work out of the box. I think its because ORK spawns an instance of the player rather than the player already starting in the scene. Not sure what I've done wrong but would love for this to work.
thanks @dlevel, but I'm not on 5.6. Is this a known bug? Dragging still works for some of my menu screens but not all, so I am inclined to think there is a default that may have been switched somewhere or a setting somewhere, thats what it usually s…
Thanks @gaminislove, @Keldryn put me onto a nice product that looks as if it will work well for what I need. It was all around adding a transparency shader that does not disturb the original speed tree one which has lots of bells and whistles.
Ok new approach = use the mouse camera controller GiL provides with ORK. No slight against JS who has been super helpful but this is just right for me, spent way to much time on this already. Incidently all HP hud now working in all sce…
@Squeaker, I placed the main camera back in again and removed my camera from the prefab. I then dragged main camera into the inspector of the JS RPG camera script and saved the prefab. So, now one of two things happens. When I place the main camera …