Ork works fine with UWP which lets you test on the Xbox and sell on the Xbox (but under the UWP store).
I imagine that id@xbox should work as well but I can’t confirm that because I haven’t applied yet, but I would imagine it works the same way jus…
If you want to use the Xbox One option to build your project you will need to be a member of id@xbox to get the modul, which I’m not yet so I don’t know if it works or not.
You can create a universal windows platform build though. If you are a win…
I don’t know if you are still trying to do this but I can confirm that ork is compatible with UWP. I have alpha builds of my game working on window 10 store and Xbox. I have posted about it before but if you need some help just let me know. It is an…
Hi Gil,
One thing that would be nice if it’s easy to do would be to add som extra options to status effects settings for reflect abilities and absorb damage.
It would be nice if you could set which attack attributes they work on. For example one s…
Hi Gil,
Here is just one example of many from my game. All screens were correct before updating to Ork 2.13.n. This example is a log entry.
So here is the error:
In the editor it looks like this:
Now if in the editor I amend just the word char…
I just tried to create a test project to show the error (my current is to big to send) I can some times recreate the error and not others so it isn’t what I originally thought that is causing it. It has only happened since the update, most of my tex…
Thanks gil,
That would be great because I like the combat better when it doesn't pause as much but some of my skills don't work properly unless the timer bar is paused. I'll run it pause on action for the for the time being. Thanks again.
Thanks Gil.
I'll create a new project and see if it happens again and if it does I'll send it to you. Currently the project the error is happening in is to large to email.
Thanks for your help and thanks for the great work you've done with ORK def…
A quick update.
My variables seem to work fine if I call the enemy combatants from a combatant group. The problem as outlined above only occurs when I set the combatants in the spawner event. So I am just going to go through all my spawners and cre…
Thanks For looking into it Gil.
The Variables are set when the scene is loaded ant the spawners are started with a trigger when entered and scattered around the scene.
In the below screen shots as you can see in _ork the variables are set and the …
Sorry. I've solved it. I had the target obect for the change fields step set to object - target not object - user.
I was trying to get this to work for over 2 hours then as soon as I make this post I noticed my rookie mistake.
Hi Gil,
If at some point in a future update you could look into adding the ability to bind the continue button on a UI dialogue input box with an ORK input key or make it so that pressing down (or using the vertical axis controls) will move focus f…