Machal

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Machal
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  • Dear god, thanks! That was the issue. My game uses time and looks like I turned project off in paused time. Christ, how did you know, I would never guess this :D
  • I found out, that when I remove t he 'Fade In' 'Fade Out' features in 'Load Scene' node it will load the scenes, assume it skips the scene changer. But my Interaction Machine components stopped playing animations and Collider Machines don't work. I…
  • You're right! After I've created new GUI box, I've wanted to make new HUD to test stuff and forgot about it, how stupid I can be ffs! For future reference, is there a way that ORK Canvas can display whether that layer is from HUD or Menu Screen? :)…
    in Main Menu bug Comment by Machal May 28
  • Sent you project asset. No need for anything, as the main menu has only ORK game starter with auto call enabled. You the check the ORK Canvases in game, Layer 2-Higher Layer, there are 2 menu canvases. You can use any button and content box UI yo…
    in Main Menu bug Comment by Machal May 28
  • Of course it's not possible, because it doesn't normally happens. I'm using 2.28.1. only for a month and it happened just now! There is only one project asset, backups contain same stuff. Oh well, will try to re-import everything to new unity proj…
    in Main Menu bug Comment by Machal May 28
  • I'm not stupid, already said that only tested it with both options to see what happens. Even when I choose different GUI box for 'Main Menu' -> 'Menu Options' gui box, that old one is magically appearing there. And it's not doing in new project,…
    in Main Menu bug Comment by Machal May 28
  • I'm not using the recipe system, because it doesn't meet my demands. I have an event that at certain amount of crafting time value just "Add To Inventory" the item. And I've set up 'Quality' float variable with random amount 50-100, but can't see …
    in Item "Quality" Comment by Machal May 27
  • Nevermind, I was able to get a help in Unity Asset Store. Script that handles Pan and Zoom.
  • Asset Bundles Fixed an issue where using ‘Load From Memory’ didn’t work. Can you please describe that? Does this concern the asset bundles issue on iOS? Or was there different issue?
  • In that case, we'll try on how it will work. So events too? :)
  • Well, that's actually a huge addition...so all HUD/Menu textures, buttons, New UI pictures, basically whole project will have to be in asset bundles? What about Events (interaction, autostart) included in prefabs? Thing is, prefabs and materials d…
  • Thanks for the explanation. It isn't explained in the combatant menu 'prefab view' part, so I've forgot about the style :)
  • Right...Menu -> Menu Settings...Ok, so it was using a Render Texture...It's been years since I've set that up...why is that a need, please? I thought it uses whole prefab on it's own according the Menu Screen -> Status Element parametres... …
  • Lovely, can't wait for the next update!
  • I see, it's not related then. But the issue is similar. The bundles get downloaded properly, even loaded by ORK Asset Settings and events. It's just that it isn't unloaded. The project starts already with all Asset bundles loaded in the memory that …
  • We're using Unity 2017.4.27f. We're using only ORK for bundles, so I assume that it uses UnityWebRequests then and that article is obsolete?
  • Its about 60 bundles that made 180mb. They are being loaded only by ORK set up in Asset Settings. Same goes for unloading, using option 'Unload Asset Bundles'. So whatever happens then is out of our control.
  • Would like to add, that bundles are created by Unity made Asset Bundle Browser and the iOS bundles have 180mb. The Profiler in Editor is very precise for total memory used 0.45gb on Adnroid. For iOS it shows 0.8gb as a base and always returns to thi…
  • Ok thanks, message me, if you need any help :)
  • I've tried to search for part names for bundles but didn't work. That depends on the code. We have .json file that checks for manifest that checks for bundle sizes, so it rewrites them. One of the main issues is that we have to flush the CDN's cac…