@gamingislove i got this error messages
NullReferenceException: Object reference not set to an instance of an object
ORKFramework.ButtonPlayerControlSettings.AddPlayerControl (UnityEngine.GameObject player)
ORKFramework.PlayerControlSettings.AddP…
@gamingislove I would have loved to, but the file is quite large, I can't get a small test project. After disabling something's in my scene, I discovered it was a combatant spawned by another event interaction(auto) that seems to be responsible for …
@gamingislove No i haven't, i have cross checked my scene severally. The combatant spawner area works fine in the same scene, but the spawn combatant node keeps giving me a lot of trouble. It might be a bug. Would it be convenient for you to test co…
@gamingislove I used a capsule collider with only nav mesh agent and damage zone components as the combatant gameobject, but is still the same problem.
Yes I upgraded from 5.6 to 2017.0 then to 2017.1.2
The game objects just appear in there correct…
@Whatexists does your player has damage zone ork component on them ? select the player gameobject, then windows, ork scene wizard then damage one. What is the faction of the supposed Ai ? when spawning the Ai make sure the faction is set to enemy an…
@gamingislove it seems i mistakenly entered a number at the combatants ability settings time bar use. Its solved.
But i have another problem that just won't go away. After upgrading to unity 2017.1.2 my enemy combatants are now spawned in a wrong p…
@gamingislove At the start of my event, I check if the task is finished, If failed(that's not finished) it spawns combatants and then comes back and keep checking the task like a kind of loop every 2 secs. Until its successful(that is the task been …
@gamingislove i removed the scene id on my combatant spawner. So is no longer using scene id. But it still didn't solve the problem. The first set of combatants are spawned with combatant spawner(which seems to work fine), while the subsequent ones(…