So true @gamingislove !
Btw, if I could trouble you with one more thing...
About the save game menu, after you save the game, it reverts back to the original save game menu, with save, load, cancel and to quit the save menu and continue playing, y…
Thanks @gamingislove !
I was still in the process of cleaning of my product dump of a test... :)
But you solved it. I'd never have thought of that... from that!
I have two cameras in the scene, both are tagged individually and used by a script wh…
Thanks. Yeah, I'll strip that test project down to its basics (remove what I don't need 'cos it's sort of an uploaded products dump where I test everything so it's huuuge) and upload it on either place and link you to it. Let's get back to that...
@gamingislove
Thank you! It was the import settings; I copied ones from an image I know used to work as a test (not my own) but I think the type was different because mine didn't look good like that. I tweaked with the settings and got a perfect re…
@Phesant33
Hi, thanks for telling me. No, I haven't run into any problems yet but I haven't yet tested everything. Still in the process... (but I also think I'll have very little to do with UI button presses). Let me know if unmounting the camera w…
Thank you ever so much, @gamingislove
What you suggested there worked perfectly. I didn't yet proceed to unmounting the camera, I'm waiting with that since there's a few other things I'm also exploring (tagging existing cameras and getting them by …
Thanks, @gamingislove
That's the problem I was able to determine with testing today, it doesn't seem to well work in this case when the player is spawned, instead of being already in the scene. I have an idea what should be done, but sadly as my sk…
Commenting here myself again.
Was able to get this partly working by doing the setup from the start in a clean project, instead of importing everything to another. (Should have guessed :D)
However, would be interested in hearing from anyone else wh…
Hi @Paulgswanson
Unfortunately no matter what I put in block scripts, it changes nothing. Player, camera or mix of them, makes no difference. Also, I'm convinced behaviour name is correct... The problem persists that I am not able to "create" the ca…