Got it to work now.
I accidentally ticked the box of Check Object Variables, now just unticked it works as per your advice.
Thank you so much for your help.
I tried variable condition in the event interaction.
If I untick the Auto Destroy then I also can't use the Repeat Check in the Variable condition too.
This gives result of not restarting the event at all.
However, to use repeat check I must first…
@gamingislove
Thanks a lot for your help.
I will try them out and see the result.
I believe I figured out a way to solve my issue from the answer you gave above.
Thanks so much.
@gamingislove
The code you gave above works fine for object that has only one event attached to it.
1.
However, just in case we have several events in an object and want to call the second event, third event, and so on in the same object.
How can…
@dlevel
Hi,
It really happened after I imported several new assets to the project.
I tried removing them as per your advice, now the problem's gone.
Thank you so much!
Hi GIL,
Fixed it with some amendments in that unity asset scripts.
But took me 2 days to find it, and mixed with custom scripts to show and hide cursor using Ork event the Call Function nodes.
Including adapted some of Base/Control custom controls…
Thanks GIL for your answer.
I believed it should be a conflict of the combination which I did not know the actual cause.
However, starting game from Main Menu fixed all the things.
Cheers.
FYI.
Found solution. I must start to play the game from Main Menu.
The problem caused only when I start the game (In Unity editor) directly in the scene using ORK Game Starter with Start Game option checked.
If the menu not possible to click and I…
Thanks GIL, I will give it a try.
If still fail, i will wait until the 2nd project may be early of next year.
I will try it again in newly created project then.
If still not success I will try to send you my project for your testing then.
Thanks a …
I tested it using child objects already last week but not any difference.
However, I will try to test it again using child object for both Origin and Target in hope that I find something new or the cause of the strange result.
Actually, I've been u…
I changed settings, expecially decreased the range in both settings as per your advice.
Now if player in detection range the combatant sometimes Idle, walk, change waypoint.
And a few seconds, it detected player behind the wall.
I am not sure what …
Hi GIL,
Sorry for disturbing again.
I tested on different scenes, and different navmesh bakes, gave different results.
I Tested two combatants in another scenes.
First combatant who usually stop movement until player ran out of detection range.
B…
I have used the Auto Stop Settings as well since before I open this discussion.
I tested again using the same settings for move ai, battle ai, combatant settings and etc., but only changed another prefab in (of another combatant).
Now it gave me a …