Thank you for the quick response. So do you have any examples of how I would do that? I tried scripting and it seems equipment can have custom variables, but what about randomized qualities per instance of equipment?
Also the "equipment parts" soun…
Alright I'll try that out! Is there a way to pull a formula/call an event based on bonuses the equipment has?
It would be nice to do passive things like "Light Attribute Attacks add x of your Magic Attack" and such.
1) That would be great. Physics.OverlapSphere simply returns an array of colliders. So as long as the Damage Dealer can detect Damage Zones through that function it should work. I would then probably make separate components called hitboxes that cal…
gamingislove said: already available through it's Y-position in the world.
Hmm. Well I'm basically thinking Final Fantasy Tactics. Where some characters can only jump up a certain amount of …
Just chiming in to say that the updates look great!
Do you have any plans to add terrain features to the Grid-based battle system? Things such as height would be the most important.