1 - Have a grid move count as X action points for each grid. This would allow a character to (for example) move three hexes (burning up, say, three action points), attack (burning up one action point), move again across two hexes (burning up 2 actio…
In the 2.14.3 update after changing a scene:
NullReferenceException: Object reference not set to an instance of an object
ORKFramework.Behaviours.MousePlayerController.Update ()
If the other combatant not set up as a shop:
Menus -> Save Game Menu -> Save Settings -> Spawned Combatants set to "All".
If it is a shop, then:
World -> Shops -> "Your Shop's Name" -> Base Settings -> check "Save Shop"
and Me…
Ok, I've just downloaded ORKDemo.zip for the testing purposes.
The issue is there also.
All I've changed in ORKDemo was removing introducing event from Field scene and changing actions per turn from 1 to 3. Anyway, with 1 action per turn the issue…
Actions per turn setup:
http://imgur.com/a/R3p91
Turn-based grid battle, mode active.
But, again, the same issue is happening on another project - completed ORK game tutorial, I changed nothing, just added Actions Per Turn to my HUD.
Sorry, I don't fully understand what does "foldout is extended" means.
The issue is not about sizes of UI boxes. I copied exactly same HUD, just showing move range, and it is working ok.
It is not about images, the HUD behavior is the same with col…
Menus -> HUDs -> Status Element Type "Actions Per Turn" -> Use Bar check -> Bar Image is not showing. If "Use Empty Bar" is checked, then Empty Bar Image is shown instead.
"Invert Used Actions" is not checked.
How to reduce the amount of Actions Per Turn by Grid Cell Move Cost?
I tried to do it in battle event (modifying gridMoveCommand event), but can't check neither current combatant move points, nor Grid Cell Move Cost, nor Grid Move Range (only chang…
1. Right. Thanks!
2. Maybe my explanation is messy. I'm talking about moving system commonly used in western turn-based RPGs: Fallout 1/2, Arcanum, Wasteland 2, Divinity:Original Sin, etc.
For example turn-based battle, 5 actions per turn allowed.
Defend cost 1 ap, do not end the turn, giving a combatant by default 50% damage reduction AND halving all abilities use cost for this turn.
I.e. originally the fireball ability costs are, sa…