I'll continue my next question right here, because it closely relates to this original grid move interruption. So, I have phase battle with battle grid setup and custom action point system to control the combatant actions and movements.
What I woul…
Hate to be a burden, but it seems the bug still partially exists in 2.14.1:
1. I select Combatant A, and perform Grid move
2. After the Grid move, I try to select another combatant --> nothing happens. Also, if I try to end the phase, nothing ha…
Hmmm no that I didn't try, I'll test if those work and give an update.
UPDATE:
Tried the new input keys and it appeared that they didn't work either :/
UPDATE 2:
It might have something to do actually with the new input keys. I just noticed, that …
Don't know if it's a bug or if I my configurations need some tuning, but here goes:
After upgrading to 2.14, I cannot switch between combatants if I've performed any action with currently selected combatant. This happens in phase battles with battl…
Great job with the new version 2.14!
Was hoping for the diagonal movement in square grid battles and other smaller improvements a month or two back, didn't realize they would be available so quickly :)
But shouldn't Reset the current target-option make the CameraTargetChanged to get called? Somehow I got that insipration from option's description :o...
Didn't know if this was already on feature requests but here it goes anyhow:
Currently in Battle Grids with square cells it is not possible for the combatant to move diagonally to another cell (in other words, the combatant can move to 8 direction…
Okay, I managed to create a HUD of type "Control" that is visible during battle. I added one control option to the HUD and bound it to the "Cancel" input. But when I click it, nothing happens.
Is there some kind of tutorial or example on how these …
I'll bump this topic a bit, from a different angle. I'm now trying to set up battle menu and grid move for touch enabled devices. I've set an option that the Grid Move Action can be cancelled by clickin the "Cancel" button. This works fine when usin…
Finally was able to solve this. I got a hint from the same solution that was used in this post forum.orkframework.com/discussion/4225/move-command-in-battle-for-atb-system#lates.
In Battle System -> Battle Grid Settings -> Grid Settings: I ha…
I'm using mouse/touch, and also with the "hover select" enabled. I tried though adding keyboard input as control method, that way the path selection seems to work ok.
After that, I tried disabled all my huds in the battle, no effect.
After that, …
Hmmm, so basically it is not possible for the combatant to switch straight from grid move cell selection to for example use ability cell selection? The combatant needs to complete the move first?
I guess I'll stick then to the original, where user …
Thanks for the hint, I tried the Auto Grid Move = Always setting, and it almost seemed to do the trick!
Only one slight issue still is that with this setting my Battle Menu is always hidden. If I change the Auto Grid Move to 'None' --> battle m…
Ok, enemy deployment issues were another stupid user error:
- I was using event action Combatant/Combatant/Spawn combatant, when I should've used Battle/Combatant/Spawn combatants
Changed to that, and now the enemies are placed on the grid nicely
Ooops, found out the reason for duplicate player. There were as GiL suggested an additional start event launched. This was hidden inside the Free Rome scene as a gameobject. Removed it and now only one player combatant is spawned after deployment.
…
I'm testing it without the "quick game testing", so I have the following scenes set up:
1. Main menu (this is only scene that has the game starter component attached)
2. Free roam scene
3. Battle scene
In main menu -> new game settings I've set…