1) That feature sounds very useful.
2) That's a good idea. It doesn't look like subbing a negative number logically adds it, unfortunately. I'm trying to use set instead of add or sub, but it doesn't look like that is working quite right either. Ma…
Are you suggesting to set a game variable before calling the event node and then check the game variable from within the sub-event? That does work for things that are simple types that can be game variables. It won't work for passing in prefabs or a…