Corvyn

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Corvyn
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  • Our Kickstarter is live! https://www.kickstarter.com/projects/1782768871/corven-path-of-redemption
    in Corven Comment by Corvyn June 2020
  • I noticed something else (positive): with the new update leaving real time battles works properly. Still had issues before that sometimes battle went on forever, no matter how far I ran away. So whatever you did there @gamingislove keep it that way …
  • Using the Find Ground Raycast makes his walk / run animations work again but it behaves weird, with minor bumps in the landscape it starts a jumping animation, downhill it slides etc...
  • Thanks! I am glad you guys like it
    in Corven Comment by Corvyn June 2020
  • Exit game works now with the update! But now my characters animations don't work correctly anymore. I didn't change anything other than the update and suddenly the walking animations dont't play anymore, character is just floating and randomly jumps…
  • Do you have an estimate when the release will be? or do you have a workaround for me? I am releasing a demo next week and having "exit game" function would be quite important :)
  • Used the wrapper (for advanced loading screen) and it shows up when loading a scene, but it shows up way to short, then there is a black screen until the scene is actually loaded. When I use fake loading time it does that and THEN seems to load, so …
  • I do have the main menu scene defined there. So in game when I hit the exit game button and the confirmation question appears and I click ok nothing happens. But this error message is the result: NullReferenceException: Object reference not set to …
  • @gamingislove For some reason EXIT GAME works in the main menu (start of the game) but not when I have it in a menu screen. I get the exit question, however nothing happens.
  • I found the problem. Was my fault. All ok, it works.
  • Great thank you! One more battle question, then I should be ok :) While melee works perfectly now for some reason my fireball (I use CALCULATE) always shows damage in my flying damage text over the enemy but on the target HUD (health bar) it only …
  • @gamingislove I was so focused on getting the real time combat like I want it that I just now encountered two very basic (essential) issues. I hope you can help: 1.) The enemy follows the player up to a certain point, just like I set it to. But t…
  • That works! Awesome, thanks! I did not know about the "Game Object Manager" component.
  • I just came here to post exactly the same issue. I just have it with item collectors. I can have a condition that a quest must be active or the a variable must be correct. But it only works if after the conditions are correct I also have a scene …
  • 1.) yeah calculate is perfect here :) 2.) it was a problem with the setup of the prefab (it had a movement script in it). @gamingislove But about the earlier question about starting battle and calling a global event to start the battle: I call the…
  • Ah ok, doing it via a global event makes sense. thanks!! So I don't have to create a new thread for two other battle questions I will just ask here GIL: @gamingislove 1.) In my real time combat I want melee attacks (which only work in melee range…
  • That sounds good, but I can't seem to find a "start combat" event node. What's it called?
  • Actually both the image solution and the using ORK dialogues work perfectly well.
  • Thanks JMR, this is exactly the simple but perfect solution I was looking for :) Thanks to everyone trying to help too! I love this awesome community here.
  • You are awesome! Thanks so much