jrush64

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jrush64
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  • Alright I understand that. I'm about to make a new topic for a new question. I was able to get it to work.
    in Loading Bar Comment by jrush64 May 2019
  • Im kind of confused about what you mean. I prefer using ork for loading scenes because its easy to set up spawn points.
    in Loading Bar Comment by jrush64 May 2019
  • i dont want them to spawn in the field only in battle. i set that on purpose using spawn group. I dont want to see them in the field except in battle even though they appear in the menus.
  • Thanks but I cant set the player to the next active player in the battle group. One more thing, I spawn my characters only during battle. When I start a battle, my battle group members aren't in their battle idle position. Its only when I attack or…
  • Is it possible to switch the main playable character to one of my allies? Like if i want to run around with them instead? Lets say I have my main player in a battle with 2 other party members who only appear during the battle. What if i wanted to c…
  • Thanks for trying. But I just cannot get this to work right at all even using the wrapper. I started using the in built follow camera and i still cant get it to work. Its too confusing. I think I'm just gonna abandon it.
  • Is there a way to enable camera control for my allies then? I dont want it to focus only on my main playable character. I think I might be misunderstanding somethings you are saying. I know block camera blocks you from controlling it. fRom the s…
  • I'm going to go into my setup again because im gonna give up as i cant get it working properly. This is my setup with allowed events. https://imgur.com/CyFcW0p https://imgur.com/VAcunjr When I changed allow in turn option to none. This is what …
  • The camera control was blocked in turn based settings. Im using camera points to position the camera behind my character and while it works its still glitchy. - The camera doesnt follow any character when they are about to use a move. like run to …
  • I think I got it working by blocking events in battle camera type. However now, I cant get the camera to zoom in on any character when they defend or use an item using the front view camera point. When i change the battle camera type to allow event…
  • In the simplebattle start event, it has camera control blocked along with player control. It uses the battleview camera point to set the camera view in battle. I have 4 characters in battle and i'd like to focus on each of them when it's their chan…
  • Yeah I'm in that menu but its not working. right now, im using the simplestart battle start event which has a set camera point. Is there a specific menu for battle camera? How do I make it focus on the active player? These are my settings so far.…
  • I'm just playing around with it so I don't yet. I'm able to use Playmaker variables to control which event files I can run on a gameobject so that's good.
  • You can also use Playmaker to switch out the event files. This changes everything.
  • Dude thank you so much. This is actually very useful.
  • I set an event to spawn the item when the search variable was valid and it work. What exactly was I doing wrong, why wasn't the item spawning. I'm sure i followed the tutorial properly.
  • Thanks. It seems a little bit complicated for just normal NPC's that you dont battle. I'm trying to create a town and need NPC's to populate the town. Is this the method I can use for creating the waypoint?

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