Using the completed 3d playground project when I try to use the drop-down menu to change battle type (or any other drop-down) I get this:
GUI Window tried to begin rendering while something else had not finished rendering! Either you have a recursi…
Thanks. Enemy movement is based on player action, the scenes where you saw enemies move while player was just standing is where the player pressed spacebar to "passively stand for a moment" (skip turn basically)
It's clear that you should only use option 1 or 2, but it's not clear that the parts about event and variable settings are only part of option 2 and not 1 as it's not clearly indicated where part 2 ends and we go back to the tutorial for both option…
@tomjscott Hi! I'm looking into using Invector with ORK to create an RPG with real-time action battles. How's your experience been so far with combining them?
@gamingislove Thanks for the answer!
I actually started the ORK tutorials a couple of years ago, got stuck on something I couldn't figure out and moved on to other things... (http://forum.orkframework.com/discussion/comment/24090#Comment_24090)
Bu…
This looks great!
Do you have a dev blog? I'd be interested to hear more about your experience in game development if you want to share, how long you've been at it, previous games etc?
Horizontal plane is correct. I'll have time to look into this tomorrow.
Is there a project shared that has all of the game tutorial stuff done on it correctly?
@Scyra yes I tried all the demos. I liked the Invector demo and bought it because it was on sale. I'll take a look at this stuff later after I've done more ORK tutorials.
Let's hope we find a good and easy solution for continued integration betwee…
Thanks @Keldryn
Would you say the "advanced" way is better for real-time battles and "simpler" is better for turn-based?
So you think those scripts you gave don't work anymore? I could contact Invector about it too, maybe they'll provide new ones…
HI @frenzel1990 I haven't gotten that far yet myself. I'm only learning ORK now and been designing the game. Probably looking into the Invector implementation next week. Keep me posted on your progress with it!? :)
If you haven't already, check thi…