dracon85

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dracon85
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  • Sorry about that crazy holiday end of year stuff. But I have tried automatic and just adding it to the player prefab without automatic. Same problem either way... just that scene seems to spawn the interaction controller way up in the air for some r…
  • So I found the issue: The interaction controller spawns in a weird spot in that scene and does not move from it. Tried to manually add it to the player prefab, still spawns in weird spot in that scene. Never had this issue before with it. Especially…
  • Cool thanks. Will let me try out the idea I have and more group flexibility without the agonizing choice of: well I can try that, but I will have to level it up ugh.
  • Yeah that was it. Still probably have to revive on death at this time due to the possible save while player is dead issue, but good to know only that part is an actual issue.
  • Hm alrighty. It should be the same as the one set up in the tutorial, and it works in battle. After the battle you can still use it, just doesn't revive the player; it WILL revive other dead party members. Goes through the menus able to click name, …
  • Yeah found it. It was an extra size attribute that was out of range and would not delete... So I deleted the whole set and remade em, putting them back where needed. However, bestiary entries still don't display attributes at all lol. Oh well least …
  • Alrighty thanks for quick responses. There are some other issues but I think I will work through the tuts before I seek anything about those and just do a big list for later. Basically want to create a sort of starter package for two projects I am p…
  • Sent, subject same as this post, drop box because file too large for e-mail. Problem has cleared up a little (using back seems to fix it when it didn't before) but still there. Name box in battle menu overlaps all abilities preventing use initially.

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