ledx

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ledx
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  • I managed to make it work. Thank GIL, I use the loop thing but instead use Event Node to move, I use variable bool to connect it to my own script. The custom script is a bridge between combatant data and A*Pathfinding Project. This results player mo…
  • So the conclusion is I need to make my own script to move player near target and use pathfinding system to manoeuvre the obstacle in the way? Because I am using A*Pathfinding Project and I have done that part for enemy AI mostly. Can I make my own E…
  • I managed to do it as your solution. Thank you GIL, I didn't know there is a node for player input check.. duh.. my bad. It happens quite okay, there is still a problem, I tried to move player with move into direction or change position, but this wa…
  • I also already tried to use the Move AI on player combatant, and use Range Template to use the range distance and checked Move Into Range, but this approach doesn't work. What is Move AI actually? is it Move AI for the real AI controlled combatant o…
  • I have another question, I might read some threads but didn't find it my bad. I wonder can I make an ability to do melee attack, click on mouse target raycast, but want to move to where the player clicked (target) if it's too far, such as diablo mel…
  • @hellwalker I think I understand, I will try it and see which one suits me better. Thank you very much @gamingislove That's what I miss. It's ok I am planning to upgrade ORK when the project is almost complete due to one year subscription system. I…
  • @gamingislove yes I tried that but couldn't find it, I mean it's still error. I think I am missing a library but which one is it? my version is 2.17, is this the problem? but I read the update log I don't think it is. There is only an option for ".I…
  • I have another question how can I detect by script wether MenuScreen is open or not?, I want to try to change my custom cursor when menu is open, I tried to find IsMenuOpen but I can't get there by script. Help please? thank you
  • Thanks it works like a charm. I just didn't expect even the detection was off but the detect on damage is still working. I thought they are going to be off for all options inside. It's solved Thanks a lot.
  • Still not successful, I put a battle AI with empty node, it does make the combatant not attack but still react to movement, so when player hit the object it still chase player. Should I not use move AI at all and make my own patrol for it? because I…
  • I am glad I am at the right path, but I still have problem since it's count as combatant can I use move AI so the object can patrol / move in a specific path? because I tried to use this object to use move AI but when player damage it, it react and …
  • I still couldn't do it, I want to check my target raycast (by click from screen) wether it's a groud layer or enemy layer. I tried with value = index of layer or store it to variable to compare with string both of them still fail. How can I do this …
  • yes I did that, my ability is raycasting the ground layer and enemy layer, so the target can be 2 types, and I want to filter / choose in event system if I get the ground layer, the do A but if enemy layer then do B, in one event system and one abil…
  • how can I get the data with script? I want to make HUD Bar my own for a purpose (such as showed only for damaged combatant)
  • Is there anyway to check layer in event system? I saw it, but I don't think that's what I need, it just checks as bool not string of the layer. I want to check my target (raycast from the screen) layer = "enemy" or "ground" or something else like …
  • Thanks I managed to do this properly finally.
  • I tried to change the image on the slider prefab, but I found nothing changed. Can someone give me more detail how to change it? and which option should I change? I tried override slider prefab on Individual HUD GUI Box, but still nothing happen.
  • Hi, another question about this option, where can I show my list of abilities of selected equip when choosing the equip from menu? so player will know what to choose before actually equip it. I looked at description and text code and stuff, I couldn…
  • Okay thank you I will try things for the prefabs. I see, after I read more I think it's not that hard either to custom script just need to get data from ORK data base. I just wish there is simpler way to achieve this through ork like integrated on…
  • That will be the best function for the node. Thank you very much GIL you are the best.